Nate Kling
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« Reply #10380 on: September 13, 2010, 04:56:48 PM » |
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he is now...
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Zaphos
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« Reply #10381 on: September 13, 2010, 05:02:13 PM » |
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Nice What tools did you use?
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Nate Kling
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« Reply #10382 on: September 13, 2010, 05:05:24 PM » |
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3dmax to model and animate, roadkill uv for uvunwrap and graphics gale for texture work.
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MaloEspada
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« Reply #10383 on: September 13, 2010, 05:45:54 PM » |
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on the subject of creepy "what if i was a girl" (what is a transparency???)
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Jared C
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« Reply #10384 on: September 13, 2010, 06:11:08 PM » |
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Making some more of these guys. EDIT: Another one.
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« Last Edit: September 13, 2010, 06:37:04 PM by Masna »
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QOG
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« Reply #10385 on: September 13, 2010, 06:16:51 PM » |
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Not sure about the colors...
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ink.inc
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« Reply #10386 on: September 13, 2010, 07:23:31 PM » |
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Making some more of these guys. EDIT: Another one. Reminds me of Unown.
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Inanimate
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« Reply #10387 on: September 13, 2010, 07:49:08 PM » |
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Making some more of these guys. EDIT: Another one. I can just SEE a puzzle game with those! I imagine it as an esoteric one where you have to figure out the rules yourself, and everything is black and white.
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JasonPickering
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« Reply #10388 on: September 13, 2010, 10:47:50 PM » |
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another update: put Charon in an actual boat. watch out for the red tentacles. the river styx (or akheron) is dangerous. next need to get the souls in and then a few animations and i'm done. codes all written out too. and i got tons of ideas for other Greek mini games. @masna I want to know what your doing with them.
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Ant
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« Reply #10389 on: September 14, 2010, 12:09:00 AM » |
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I'm really loving the graphical style there Mr Pickering. Can't wait to see it all finished.
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ASnogarD
Level 1
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« Reply #10390 on: September 14, 2010, 02:10:29 AM » |
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JasonPickering - Not to be nasty but my initial impression from that pic was a shiney green floor, with a bloke behind a desk talking on a telephone, the tentical was some office decoration.
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Somethings are painfully obvious, others must be made obvious... painfully.
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Hideous
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« Reply #10391 on: September 14, 2010, 02:27:13 AM » |
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Greek & Watch
That's fantastic! Also, it reminded me of what I'm doing. That is, I'm trying to base the bosses and characters I'm making off of mythological/religious/folklore figures. Right now it might not be so obvious. Olive man?
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Jared C
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« Reply #10392 on: September 14, 2010, 02:37:32 AM » |
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Thanks everyone! Inanipoo: Haha, give my ideas and I'll see if I can convince my coder to help me makes this. Jason: As of now, they're just living in my signature, but I think they would look pretty neat in a game.
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J. R. Hill
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« Reply #10393 on: September 14, 2010, 07:49:47 AM » |
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Some button things?
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hi
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Hangedman
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« Reply #10394 on: September 14, 2010, 08:54:54 AM » |
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Still tilesetting it up. Why are there so many goddamn corner configurations?
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Carrie Nation
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« Reply #10395 on: September 14, 2010, 11:21:31 AM » |
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Some button things? Every game should have a WOLF BUTTON
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Karuvitomsk
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« Reply #10396 on: September 14, 2010, 12:33:46 PM » |
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Olive man?
Just look at the gal-durned filenames if you're so curious, sheesh! Seriously, though, I'm not going for visual consistency with their stories so much as what they might do in a fight, or even just how the character feels.
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J. R. Hill
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« Reply #10397 on: September 14, 2010, 01:01:51 PM » |
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Some button things? Every game should have a WOLF BUTTON My keyboard needs a wolf button.
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hi
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Carrie Nation
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« Reply #10398 on: September 14, 2010, 01:17:48 PM » |
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My keyboard needs a wolf button. You type it and it chooses between posting one of three pictures. Pray you don't get #3.
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HöllenKobold
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« Reply #10399 on: September 14, 2010, 01:48:23 PM » |
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why are they pink
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| Hell pits tend to be disguised as things that would lead a passerby to not think of them as portals to eternal gnashing and wailing. |
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