Most of my projects are freelance work (or boring), so a devlog is out of the question. This is my first attempt at making a game I would actually want to play, and hopefully others will to.
I have been trolling the forums for sometime now, and you guys seem like a great bunch to get feedback from. In this first devlog, I am going to talk a little bit about the game without giving away all the good stuff. I am going to try to post every other day or so with a bit of progress. This project is an ambitious one, but I have been freelancing for the last few years to gain the experience I need to complete it.
The game is unnamed at the moment but the basic premise is simple. You are placed in a procedurally generated solar system and can take on one of a few different roles in your quest to become rich and famous. This game is going to be a 3d top down shooter with a mix of game elements that I personally love. Before the project is done, I hope to add resource collection, crafting, combat, exploration, player driven economy, and a few other surprises along the way.
I have a few ideas that are going to be "starting points", and I plan to throw these together over the next week or so.
- Proceduarl Terrain and Terrain Texturing
- Basic Player Movement
- Decent Camera Controls
- Simple Weapon/Shooting System
- Maybe a Simple Enemy or Two
Anyway, I guess my reason behind this devlog is to generate interest, and in turn, motivation. Hope to have some screen shots soon.