The Monster King
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« Reply #20 on: September 05, 2011, 09:09:27 PM » |
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fucked by a block? I think I fucked myself. Couldnt move.......
great blockfucker! (new genre)
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droqen
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« Reply #21 on: September 07, 2011, 07:30:42 PM » |
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SOMETHING NEW.
Hello, colourful level!
Enemies of all different speeds seem to be interacting well together.
Also, while I'm not 100% sure whether it'll remain, slow fuckeling is implemented (it speeds everything up (in a not entirely realistic way)) while you are busy fuckeling brocks.
... Also, how is movement speed? Does it feel weird to you?
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mokesmoe
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« Reply #22 on: September 07, 2011, 08:02:36 PM » |
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I cleared the screen entirely!
The movement speed feels fine until you are pushing blocks and there isn't anything on screen. I doubt that pushing blocks a lot with no monsters will be a big part of the game. However, because it is turn based, it can't be too fast.
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droqen
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« Reply #23 on: September 08, 2011, 04:37:17 AM » |
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I promise this will actually be a game eventually, rather than a silly block-moving engine thing.
It could be pretty fast, even if turn-based -- and it'll likely be tweakable (too fast, though, and you might accidentally move two spaces!)
Did you notice enemies moving a little further during a turn in which you move stuff around?
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mokesmoe
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« Reply #24 on: September 08, 2011, 06:36:22 PM » |
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Yes. I also noticed myself taking twice as long to move. Although maybe you could move blocks faster as an upgrade if it's a rouge-like?
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I_smell
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« Reply #25 on: September 08, 2011, 06:42:10 PM » |
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I don't know what's going on in this game but BROCK FUCKEL is a million-dollar name.
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droqen
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« Reply #26 on: September 08, 2011, 10:36:43 PM » |
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NEW LIGHTING. It likely will not work this way in the real game! There will be various forces at work, but you will probably carry a very small light on yourself, if any. But you'll probably carry a 1-radius light. Don't worry about things poofing outside of your vision. Don't you worry.
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Belimoth
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« Reply #27 on: September 08, 2011, 10:54:31 PM » |
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This is really fun! When I first saw it I started to have anxiety and flashbacks to bitter childhood memories of blocks that could be pushed and not pulled, but the manipulation in this is pretty intuitive and amazing.
It's a good thing there are no green blocks...
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droqen
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« Reply #28 on: September 09, 2011, 07:13:24 AM » |
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This is really fun! When I first saw it I started to have anxiety and flashbacks to bitter childhood memories of blocks that could be pushed and not pulled, but the manipulation in this is pretty intuitive and amazing.
Lovely, lovely. Yes, I'm fond of this extended form of block-manipulation (for some time I did not like the idea of it, but having added it, having followed another's promises, I am now truly a believer). It's a good thing there are no green blocks...
Better start up your bitter childhood memories engine again.
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Belimoth
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« Reply #29 on: September 09, 2011, 12:41:30 PM » |
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Better start up your bitter childhood memories engine again.
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« Last Edit: September 09, 2011, 12:52:10 PM by Belimoth »
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droqen
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« Reply #30 on: September 10, 2011, 06:03:12 AM » |
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Belimoth
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« Reply #31 on: September 10, 2011, 12:13:07 PM » |
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rage-like?
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namragog
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« Reply #32 on: September 10, 2011, 02:15:42 PM » |
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When you rage your face turns rouge! .... I'll be leaving now
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mokesmoe
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« Reply #33 on: September 10, 2011, 03:39:18 PM » |
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Ashkin
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« Reply #34 on: September 10, 2011, 04:05:11 PM » |
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mokesmoe
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« Reply #35 on: September 10, 2011, 10:59:37 PM » |
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Ashkin
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« Reply #36 on: September 10, 2011, 11:02:45 PM » |
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mokesmoe
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« Reply #37 on: September 10, 2011, 11:06:31 PM » |
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mokesmoe
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« Reply #38 on: September 11, 2011, 07:52:27 AM » |
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But back on topic the game is a supposed to be a combination of colour matching and rogue-like gameplay so rouge-like makes perfect sense as the genre.
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droqen
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« Reply #39 on: September 11, 2011, 08:12:42 AM » |
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I've been playing a bunch of stone soup.
With my little knowledge of both it and of nethack, I'm gonna work on flavouring the floors (once, you know, I even get to the point of having multiple floors).
The screen will probably have to scroll (originally the plan was to have all levels be one-screen), though the camera control method is certainly up in the air at the moment.
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