A classic dungeon crawler with a twist for iOS.
The PitchThere's nothing about the idea of roguelikes that I don't, er, like. In practice though, the personal nature of a roguelike is so incredibly suited to a personal device such as an iPhone, it's incredible that there's not a flood of them on the app store.
GameplayHowever, playing a roguelike takes time and dedication that you just don't have on the phone. Inspired by
Half-Minute Hero, Hurry, Heroes will have a time limit mechanic. I love the idea of an incredibly fast-paced dungeon crawl with full Zelda-like action controls. Dungeons will be randomly generated, as well as loot. Enemies will scale to your level as well.
The idea is to create a game that has a lot of playability packed in small bursts. You can find time extensions in treasure boxes, but for the most part, it's a mad dash through the dungeons trying to grab as much loot as possible. Your character is saved after each run, and you can equip the loot found in your playthroughs before each attempt.
HurdlesI'm a relatively new game developer without a lot of experience in programming specifically for games. I'm also quite limited when it comes to artistic ability and hopelessly lost when it comes to sound.
I do have an artistic friend that is willing to lend a hand, however he's not that much into video games. This could be a good or a bad thing.
ToolsFor now I'm using cocos2d. However, there might be issues in regards to poor documentation and support that keep me from using it. My second choice would be Corona, however I would need to learn Lua (specifically how to develop OO style in it). Corona has a large yearly fee, but the upside is that I can compile for both iOS and Android.
I'm currently working on a prototype in cocos2d. I've thought briefly about switching to Game Maker or something similar, but I would have a learning curve greater than the one with cocos2d to face.