dustinaux
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« Reply #32660 on: December 03, 2020, 12:58:23 PM » |
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These little guys were a bit labor intensive for the animations but I'm happy with how they came out.
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Windsdor
Level 0
Profile is without description
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« Reply #32661 on: December 03, 2020, 08:35:00 PM » |
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These little guys were a bit labor intensive for the animations but I'm happy with how they came out. Very cool!
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JobLeonard
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« Reply #32662 on: December 04, 2020, 12:43:19 AM » |
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I feel a bit itchy looking at them crawl, which I think is a good sign
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muki
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« Reply #32663 on: December 06, 2020, 09:02:20 AM » |
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That's really impressive!
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woodsmoke
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« Reply #32664 on: January 23, 2021, 02:34:12 PM » |
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« Last Edit: January 23, 2021, 02:42:57 PM by woodsmoke »
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JobLeonard
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« Reply #32665 on: January 24, 2021, 03:35:38 AM » |
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You managed to sell me on the school movement of the fish, really cool given that it's just two pixels per fish! Bubbles too. Nice use of sub-pixel movement with chunky pixel sprites. I think the wavy seaweeds feel a bit like flipping sprites though, maybe because it's the only thing not using sub-pixel movement. OTOH you could claim it's an artistic choice
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woodsmoke
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« Reply #32666 on: January 24, 2021, 04:05:41 AM » |
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Nice use of sub-pixel movement with chunky pixel sprites. I think the wavy seaweeds feel a bit like flipping sprites though, maybe because it's the only thing not using sub-pixel movement. OTOH you could claim it's an artistic choice The fish are actually the only objects with sub pixel movement. I thought they are the main attraction so they get to move smooth as a highlight. I too am not so happy with the seaweed. I'd like it to move more elegantly but I'm not sure how to do it. I'll have to look into making it have sub-pixel movement too maybe. Thank you for the feedback. Edit: Improved the animation of the seaweed (without using sub-pixel movement). It looks nicer now. Also changed the spawning of the seaweed so it doesn't overlap. New version uploaded.
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« Last Edit: January 24, 2021, 07:15:57 AM by woodsmoke »
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Vilgotsky
TIGBaby
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« Reply #32667 on: January 26, 2021, 10:27:55 AM » |
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Hello folks! Please take a look at some pixel art stuff from upcoming life simulator games Roots of Pacha. What do you think?
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Suttebun
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« Reply #32668 on: January 28, 2021, 05:44:04 PM » |
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I wouldn't want to give criticism, because you just posted a full game. I don't think what I think matters because you would not have time to change anything.
It looks like you didn't actually make pixel art. There's so signs of time outside of sketching with pixels.
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omnilith
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« Reply #32669 on: January 28, 2021, 07:15:39 PM » |
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I wouldn't want to give criticism, because you just posted a full game. I don't think what I think matters because you would not have time to change anything.
It looks like you didn't actually make pixel art. There's so signs of time outside of sketching with pixels.
Speaking as someone who's done traditional pixel art for almost 15 years: these sorts of things don't really matter, honestly. Twisting and stretching the boundaries of "pixel art" is absolutely fine and ultimately the old rules and restrictions are better thought of as tools for disciplining oneself into thinking about what purpose each color and portion of your piece serves, rather than strict guidelines for determining whether something is pixel art or not. I wouldn't have made a lot of the choices that Vigilotsky made for their art, and it doesn't really appeal to my tastes, but it's still fine to call it pixel art. At the very least, it's close enough to pixel art for it to not matter imo.
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crozier
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« Reply #32670 on: January 31, 2021, 08:27:27 PM » |
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Hey pixel artists and game devs. It's been a while since I posted here, but here is the cover art for an album I worked on. Here's the Bandcamp link, below: https://777bitrecords.bandcamp.com/releases
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Just an artist!
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JobLeonard
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« Reply #32671 on: January 31, 2021, 11:53:03 PM » |
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Freaking trippy in a really good way!
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Suttebun
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« Reply #32672 on: February 09, 2021, 03:29:40 AM » |
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I'm talking about that good'ol illusionary of colored dots to bring out a world behind.
@Vilgotsky there is nice hand painty texture work to the dirt on the ground, and the work to make grass look like grass - even the backshadows to the roof, trees, and organic chunky bits on the trees.. the fur nicely shaped over the man. You've got a thing - but it looks flat! Like a paper (doll?). And I think this could be defeated wiiith... ZELDA PERSPECTIVE. But you're doing outside work, so here are other points.
I think you could excel your look with dithering, and color play. By color play, I mean breaking the rules and making shadows of different colors to pull out colors more* (lack of better word, rim lighting or color correction) - aswell as more attention to what colors go together to make your shapes - the places where you think you're seeing something, but it's really a trick of colors is a master play. A place where this is the most fun would be around character faces.. to escape the drawing look - smudges of color where you conceive shadows can do as much as bring out a full rosey cheeked face. *classical~* *color theory~* *ooo* just pixel art.
The last thing I think you could really really have fun with, is the color black! Since you know the full screen - you can focus the players eyes by nulling out un-needed details of things, aswell as create a more cohesive look by putting unorganized clunks of black where your darkest colors are. The chunky'ness from this can really strongly do what games do.. which is look cool.
@omnilith Harsh up-front looking comments with helpful kind thoughts behind the intentions. That's what pixel art is to me due to pixeljoint forums and the old critiques 'ere round 2005. "it doesn't really appeal to my tastes" fix dat
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« Last Edit: February 13, 2021, 07:11:50 PM by Suttebun »
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JobLeonard
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« Reply #32674 on: March 08, 2021, 01:40:19 AM » |
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Nice!
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woodsmoke
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« Reply #32675 on: March 28, 2021, 05:14:42 PM » |
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I'm making a fire simulation (again). This time with even bigger pixels, and log physics.
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« Last Edit: October 21, 2022, 04:51:53 PM by woodsmoke »
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Ramos
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« Reply #32676 on: April 06, 2021, 12:13:02 PM » |
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Lovecraft + Pixel art / game logo design Old version: New version:
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pixel_turkey
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« Reply #32677 on: May 04, 2021, 09:54:21 PM » |
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Canopic jars: The four sons of the god Horus. The jackal-headed Duamutef protected the stomach; the baboon-headed Hapi, the lungs; the falcon-headed Qebehsenuef, the intestines; and human-headed Imsety, the liver.
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droqen
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« Reply #32678 on: May 09, 2021, 05:37:30 AM » |
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from a jam game called Farewell Format that I made with my friend for a local toronto comics/games event edit: another shot more focused on the platformer scene edit 2: you can play our game here if you're looking! it's a free webgame. https://droqen.itch.io/farewell-format
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beetleking22
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« Reply #32679 on: June 06, 2021, 10:22:09 AM » |
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Super mario land 2 level 1 demake.
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« Last Edit: June 07, 2021, 03:08:06 AM by beetleking22 »
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