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TIGSource ForumsCommunityDevLogsSlain! Metal inspired puzzle-combat with gore galore. Out January 27th on PC!
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Author Topic: Slain! Metal inspired puzzle-combat with gore galore. Out January 27th on PC!  (Read 54489 times)
Orymus
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« Reply #120 on: July 08, 2014, 10:21:31 AM »

Shockingly fluid, and this reminds me of at least 2 Castlevania bosses.
Great job!
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MrAwolf
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« Reply #121 on: July 09, 2014, 01:56:22 PM »

ty.!
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MrAwolf
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« Reply #122 on: July 12, 2014, 07:09:45 AM »

Shots from inside the Blood tower. At 320x240 game res, pulled out version at 640x480 to see more of the tower.



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Sabaku
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« Reply #123 on: July 12, 2014, 07:45:03 AM »

As an Castlevania fan I' am really hyped for this! Looks great! Love the monsterdesign  Hand Metal Left
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MrAwolf
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« Reply #124 on: July 12, 2014, 02:44:03 PM »

Thx.!
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Caravaggi0
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« Reply #125 on: July 14, 2014, 09:00:51 AM »

/\ Those shots are interesting.  Did you have to stitch them together or can you just change the render resolution in the game that easily?  It might be an interesting option to let people change it slightly.

Game itself looks bad ass, good luck.
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MrAwolf
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« Reply #126 on: July 14, 2014, 01:24:10 PM »

Heys Thx.

Yes i can just change the screen size, it is normally 320x240 but the tower i changed it to 640x480 to show more. but the player can scale it up as much as they want for some BIG pixels.Smiley
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MrAwolf
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« Reply #127 on: July 14, 2014, 07:16:49 PM »

breaking from the pixels for a bit to show some of how i design the levels/gameplay and enemies, i just like to sit down with an Ink pen and rough out whatever i feel, sometimes when it is time to make them i change a bit but most of the time i try to stay true to my initial ideas. Here is a concept for the first level. The blood grounds. Now this level is almost done i think i stuck true to the concept.





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MrAwolf
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« Reply #128 on: July 26, 2014, 03:02:47 PM »

Hey  here is a little .gif of one of the tower bosses Lord Vroll.
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surt
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« Reply #129 on: July 26, 2014, 03:17:43 PM »


I hope the pixels in the animations aren't all swimmy like that in game.
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Real life would be so much better with permadeath.
PJ Gallery - OGA Gallery - CC0 Scraps
Orymus
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« Reply #130 on: July 31, 2014, 07:19:19 PM »


I hope the pixels in the animations aren't all swimmy like that in game.

The ominous sight of this behemoth scared the heck out of me even in a thumbnail.
Amazing work.

Will all boss be humanoids?

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tinyDino
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« Reply #131 on: July 31, 2014, 08:03:28 PM »

Looks amazing! Cant wait to see more!
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bombjack
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« Reply #132 on: July 31, 2014, 10:45:03 PM »

Looks amazing! I love the art and the general dark feel of the game.  Kiss
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MrAwolf
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« Reply #133 on: August 02, 2014, 03:25:47 PM »

Thx!

2 new screen shots of the second level. "The highlands." Pretty early on still.




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MrAwolf
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« Reply #134 on: August 09, 2014, 01:42:11 PM »

Bathoryn outside the highlands tower.

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One-bit Punch
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« Reply #135 on: August 09, 2014, 06:54:46 PM »

Hey  here is a little .gif of one of the tower bosses Lord Vroll.


Great stuff. That screenshot has strong vibes of Dracula X for the PC Engine, which is a good thing. Love the animation btw, always nice to see devs putting so much effort into animating the characters  Smiley Hand Thumbs Up Right
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tinyDino
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« Reply #136 on: August 09, 2014, 10:09:34 PM »

seriously some of the best pixel art ive seen! hope to get as good as you someday!
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DavidCaruso
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« Reply #137 on: August 10, 2014, 11:29:12 AM »

Wow, this looks amazing! Fantastic art and atmosphere, really fluid looking animation too. Smiley
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Steel Assault devlog - NES-style 2D action platformer: successfully Kickstarted!
Lemony Lime
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« Reply #138 on: August 10, 2014, 11:36:59 AM »

This looks incredible. The art is gorgeous.  Shocked
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MrAwolf
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« Reply #139 on: August 11, 2014, 01:40:40 PM »

Thx!  glad you guys are liking the looks so far.
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