woodsmoke
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« Reply #10580 on: October 17, 2020, 06:17:58 AM » |
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bryku
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« Reply #10581 on: October 17, 2020, 06:21:38 AM » |
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Some close-quarters combat in Shardpunk:
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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk". Devlog | Twitter | Webpage
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Wendelstein
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« Reply #10583 on: October 17, 2020, 06:20:34 PM » |
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DevLog | Youtube | TwitterI implemented normalmaps for the terrain of my Massively Multiplayer Online Strategy Game [MMOSG].
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« Last Edit: October 24, 2020, 07:06:55 PM by Wendelstein »
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woodsmoke
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« Reply #10587 on: October 24, 2020, 01:21:31 PM » |
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Red colour theme with the big ship that you unlock at the end.
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Wendelstein
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« Reply #10588 on: October 24, 2020, 07:07:40 PM » |
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DevLog | Youtube | TwitterA new Mill model for my Massively Multiplayer Online Strategy Game [MMOSG].
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SolS
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« Reply #10589 on: October 25, 2020, 01:05:44 AM » |
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Guntha
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« Reply #10592 on: November 01, 2020, 11:09:23 AM » |
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Along with other internal changes, I made the area inside which you can pick up people more readable in First Plague EDIT: a bit better now:
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« Last Edit: November 01, 2020, 04:12:33 PM by Guntha »
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failrate
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« Reply #10593 on: November 03, 2020, 12:18:54 PM » |
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Not to be overly critical, but I was interested in Iragon's gameplay, and the addition of nubile anime girls makes it a hard pass for me.
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Guntha
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« Reply #10595 on: November 07, 2020, 01:34:59 AM » |
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Rounded triggers in First Plague
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flashgc
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« Reply #10596 on: November 07, 2020, 02:52:52 AM » |
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Wendelstein
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« Reply #10598 on: November 07, 2020, 05:08:55 PM » |
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DevLog | Youtube | TwitterI currently implement a Wall System for my Massively Multiplayer Online Strategy Game [MMOSG].
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