We're almost at the end of our second month in early access and have added tons of stuff so far, most things based on suggestions from our great early access community.
There are now two new dwarven heroes: the dwarven priest and the dwarven champion. The priest is a hybrid caster who can use his divine powers to either heal his allies or deal damage to his foes calling devastating lightning strikes from the skies or hitting multiple foes with chain lightning.
The new dwarven heroes
The champion is another tank that can be used either more defensively (with hammer/shield) or more offensively (2h hammer). He excels and crushing foes, causing knockdowns, weakness and other conditions. With his most devastating skills, he can also dish out some serious damage.
Earlier, we also added more mechanics. The zone of control mechanic was requested by the community to be able to zone enemies with your front lines to better protect the backlines. This obviously works both ways as the opponent can use it too. To circumvent zones, the game now has waypoints so you can plot a path around the enemy's zones.
The next update will bring a new taunt mechanic that helps to protect "glass cannons" with your tanks. A taunted character will prioritize the taunter over other targets but we made sure the effect is balanced.
The new zone of control mechanic
We're now working on the final encounter against the dragon but we're by far not done yet. A lot more updates are in the pipeline so stay tuned.
Last but not least, many thanks to those of you who have joined Early Access and have provided invaluable feedback. This really helps improving the game and make it as good as we all want it to be!