DescriptionAcriD is a fast paced multiplayer top down shooter game. Games can gather from 2 to 10 players forming two teams. Blitz through the map while controlling the respawn of weapons and bonuses to dominate and take your opponents down.
DevelopmentThe game is fully functional in team deathmatch mode with 3 maps in rotation. There are still a few bugs that need to be sorted out, mainly in the line of sight computation. The graphics are not exceptional as I am not an artist myself, but I will hire the required people to get higher quality designs if AcriD gets good feedback from the community. Same thing with the sound effects.
Game lobbyCaption:
1/ Status of the servers and the number of players online
Annotated in game footageCaption:
1/ Region not visible / hidden by walls
2/ You (your teammates are blue as well)
3/ The direction you are aiming at
4/ Opponent (red)
5/ A weapon (green background)
6/ A health pack
7/ Your team and your personal score
8/ The enemy team and the score of each enemy
9/ Some informational text
10/ Your current weapon and the number of ammunitions remaining
11/ All the weapons you currently have and the level of ammunition you have for each of these
12/ The remaining time. The clock is set to 0 during the warm-up
Controls- You can control your character using the arrows on your keyboard
- Use the mousewheel to switch between weapons
- Left click to fire the current weapon
- Press ‘r’ to get ready. A green light should appear next to your name. All four players must be ready for the match to start (all servers are spawned in duel mode for now, and hosted in western europe)
Next project steps for AcriD- Link the servers with a web backend for rankings and stats
- Mini-map
- Domination mode (objectives to capture and keep on maps)
- The ability to walk in order move silently and trap your opponents
- Chat
The project really interests me. How can I help?The main thing I need is feedback. I am looking forward to read what you have to say about the game; what you like and don’t like, what could/should be improved, what should be removed, etc.
I am a coder with no particular skills in design / sound effects, any help on that side is more than welcome!
Thanks for your time, and enjoy!
Contacting ust: @Acridthegame
f:
https://www.facebook.com/acridthegamee:
[email protected]Credits
Lidgren network library
XNA 4
http://www.freesfx.co.ukhttp://www.grsites.com