This is why I like the postmortems- it lets me know what was going on behind the scenes. A lot of the crazy moves I saw during the game make a whole lot more sense now with the additional context.
Gainsworthy:
Only against the supernatural.
Yes, you had the same risk of false positives as everyone else, except against Abominations (where you were flawless). Your bonus only kicked in against werewolves and witches, and your perfect results worked only against abominations.
hroon:
Glad you enjoyed, and thanks for the kind words.
Re the coven in-disguise thing, I had actually considered it originally, but ruled it out as too much for everyone to absorb at once. I decided to make no mention of it and consider it as a passive ability if someone tried to form a coven with a Witchhunter. I was thinking perhaps of allowing McAndrews's character to infiltrate, since his voodoo background and visions made his character more suited to the task, plus it fit his many-small-powers theme (versus your few-powerful-powers theme). It certainly would have made things very interesting when you both turned on them, given your rapid kill ability. On that subject, here's what would have happened if you'd guessed a witch, we'll assume Inane:
A sharp twang is heard, a crunching of gravel, and a whistling of wood through the air.
Inane's eyes spring open in surprise in the last moments of his life. A blessed hardwood crossbow bolt enters his head, and his life leaves his body.
Newton, not content with the apparent imbalance of his laws, ensures that Inane is picked up, off his feet, and thrown backward into the building behind him. His body drops to the ground, lifelessly.
Inane was a Witch.
An examination of the scene shows that a single heavy crossbow bolt was fired, with flawless accuracy. Two four-foot-long boot-shaped grooves in the ground nearby suggest that the weapon had a fair kick, and was extremely heavy.
Apart from this, there is absolutely no evidence of the assailant at all.
After each successful hit I planned to write the next one, and so forth, to ensure I always had one on hand if needed.
My assumption was that after the first hit, the witches and wolves would be terrified of this mysterious assailant who could strike anonymously.
You might also enjoy this quote from the other page- an outtake from the Xotes battle, which I had to take out as you had since been killed and McAndrews was missing. I quite enjoyed writing it, partly because my housemate loves cats and I think they are such disloyal creatures at times.
It was sad to have to remove it. Anyway, here it is:
hroon spies a rapid motion, and in a moment, Xotes lands before him, smiling. A circle of cats surround hroon, awaiting his command. There are two hissing cats poised on his shoulders, ready to strike. hroon makes his move.
Pointing a finger toward Xotes, he cries: "Attack!"
The cats all immediately flee the area.
Xotes raises a mighty hand, and hroon nods in acknowledgment of what he must do. He flings himself into the air, against a building and crumples down onto the ground.
Xotes turns to find McAndrews backing away.
"Attack?" he asks the gathered clouds, who do not respond.
---
In case anyone is wondering where all of these odd unused bits of story text came from: I generally wrote up major events ahead of time, and then tweaked them to match the context when they were needed. If anyone goes for a storyline-heavy game in the future, I highly recommend this, because there will be times you need to make a fast post, and if you're not pre-prepared, you'll either have to rush it or risk botching it. The only downside is that you'll have some unused text at the end, but you can always use the postmortem to post it anyway, so it isn't wasted.