Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411560 Posts in 69384 Topics- by 58443 Members - Latest Member: junkmail

May 03, 2024, 02:58:21 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
Pages: 1 ... 1575 1576 [1577] 1578 1579 ... 1637
Print
Author Topic: show us some of your pixel work  (Read 7295376 times)
skaz
Level 2
**



View Profile WWW
« Reply #31520 on: August 22, 2016, 12:30:28 PM »

@Skaz that planet is awesome! I think the outline one has more personality but somehow I like the outline-less one better.

For the characters, outlines are all about readability.

Thanks! I prefer the outline-less, too. For the space map, outlines aren't really necessary. Just a coherence problem if character are outlined.

Couldn't you make the outline half-transparent and the best of both? Because I do feel the outline gives it more punch, but the non-outline looks better.

The problem summed up. For now I'll try sticking to no outlines, make backgrounds, and see if the thing is readable in motion. If not, back to outlines. Maybe coloured ones instead of pure black. The game itself must prevail on my artistic pride :p
Logged

LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
JobLeonard
Level 10
*****



View Profile
« Reply #31521 on: August 22, 2016, 12:38:41 PM »

If you try outlines again I would definitely give the coloured outlines a go - the point is to accentuate contrast, not to be a colour of its own right.
Logged
Schoq
Level 10
*****


♡∞


View Profile WWW
« Reply #31522 on: August 22, 2016, 01:08:23 PM »

@Skaz that planet is awesome! I think the outline one has more personality but somehow I like the outline-less one better.

For the characters, outlines are all about readability.

Thanks! I prefer the outline-less, too. For the space map, outlines aren't really necessary. Just a coherence problem if character are outlined.
that shouldn't really be a problem: people in general (probably "trained" by traditional animation?(less likely because of that inherent realistic = dead, cartoony = living thing proposed by mcloud)) don't necessarily expect foreground and background (or static/moving) objects to be in the same style anyway
Logged

♡ ♥ make games, not money ♥ ♡
JobLeonard
Level 10
*****



View Profile
« Reply #31523 on: August 22, 2016, 01:50:49 PM »

If anything outlines tend to be associated with animated parts, and no outlines with static backgrounds, because of how traditional animation tended to "optimise" its budget.
Logged
muki
Level 2
**



View Profile
« Reply #31524 on: August 22, 2016, 07:00:45 PM »

feeling psychedelic



or I don't know, maybe I could get a cyborg alien creature thing to absorb various forms of spores and plants, turning them into powers, and using these new abilities to get further into an ancient giant floating laputa ship-castle. that's cool too.
Logged
Cobralad
Cowardly Baby
Level 10
*****



View Profile
« Reply #31525 on: August 23, 2016, 12:02:56 AM »

dont care about outlines because shading is ba
Logged
skaz
Level 2
**



View Profile WWW
« Reply #31526 on: August 23, 2016, 01:25:08 AM »

dont care about outlines because shading is ba

Not sure to understand your point. Is the shading is bad?
Logged

LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
Cobralad
Cowardly Baby
Level 10
*****



View Profile
« Reply #31527 on: August 23, 2016, 02:19:49 AM »

you should try not to just move color slider up but move towards the opposite color in your shading. Or remove it all together i think it would make it look better.
Logged
Torchkas
Level 10
*****


collects sawdust


View Profile WWW
« Reply #31528 on: August 23, 2016, 02:33:24 AM »

why are you using different colors for the outlined and not-outlined ones?

feeling psychedelic
looks cool yo
Logged

JobLeonard
Level 10
*****



View Profile
« Reply #31529 on: August 23, 2016, 02:37:00 AM »

That's just an illusion - the contrast effect to be precise, and it's actually one of the key reasons outlines work as they do.
Logged
b∀ kkusa
Global Moderator
Level 10
******



View Profile
« Reply #31530 on: August 23, 2016, 03:38:13 AM »

the colors are different ... there's no illusion
(left or right is the outlined , i forgot)
Quote
Logged
JobLeonard
Level 10
*****



View Profile
« Reply #31531 on: August 23, 2016, 03:42:45 AM »

I still don't see it, but then again I have protanomaly
Logged
ffman22
Level 0
**


View Profile WWW
« Reply #31532 on: August 23, 2016, 09:08:41 AM »


https://www.youtube.com/watch?v=eqVPtXKWfkk&feature=youtu.be&a

This is my entry for BrashMonkey's Awesome Boss Contest.  To vote for my entry, like this video, but please check out all other entries before voting for any of them.  Also, please make your votes based purely on the merit of the art, and not your personal preference for myself or any of the other creators.

To see the other entries (you can vote for more than one), go to: https://www.youtube.com/embed/videoseries?list=PL8Vej0NhCcI4teLI8YVnLsOhB3W_JkMa3

Official contest rules here: https://brashmonkey.com/forum/index.php?/topic/4758-spriter-awesome-boss-contest-1000-grand-prize-official-rules/

this is the fallen hero boss, a speacial boss create for this contest and form the game judgment project.
Logged

pixel artist- animatior- game developer.<br />working in judgement project.<br />https://www.facebook.com/judgementproject/<br />
Storsorgen
Level 2
**


View Profile
« Reply #31533 on: August 23, 2016, 10:08:30 AM »



Decided to improve my old enemy sprites, old ones to the left, new ones to the right.
Logged
Fervir
Level 4
****


JustLikeMakeGame


View Profile WWW
« Reply #31534 on: August 23, 2016, 10:29:13 AM »

New enemies Smiley

Logged

   
Nernak
TIGBaby
*



View Profile
« Reply #31535 on: August 23, 2016, 10:30:30 AM »

My first tiny tileset  Smiley
Logged
Artifice Machine
Guest
« Reply #31536 on: August 23, 2016, 01:24:24 PM »

feeling psychedelic



or I don't know, maybe I could get a cyborg alien creature thing to absorb various forms of spores and plants, turning them into powers, and using these new abilities to get further into an ancient giant floating laputa ship-castle. that's cool too.

Sounds awesome. I would play/make that game. Neat plants too.




Cool designs. Haven't checked out your devlog for a while, about to go there now...
Logged
muki
Level 2
**



View Profile
« Reply #31537 on: August 24, 2016, 10:34:34 AM »

Sounds awesome. I would play/make that game. Neat plants too.

Lately been obsessed with making something who's entire infrastructure and technology is biopunk/vegetation. Plants as abilities/weapons, etc.
Logged
Ahr Ech
Level 0
**



View Profile
« Reply #31538 on: August 25, 2016, 05:45:11 AM »



Decided to improve my old enemy sprites, old ones to the left, new ones to the right.

Nice! The new ones have loads more character. I'm not reading the bottom one's bow as well, though. It sort of blends with the new clothing color and makes me think he's wearing some very odd clown pants.
Logged

marineta
Level 0
**



View Profile WWW
« Reply #31539 on: August 25, 2016, 07:16:21 AM »

Hello everyone!

It's been a long time since I posted anything on this forum, so it's great to come back and see what you're working on Smiley Here's a walking animation for a game we're making.



Logged
Pages: 1 ... 1575 1576 [1577] 1578 1579 ... 1637
Print
Jump to:  

Theme orange-lt created by panic