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TIGSource ForumsDeveloperArt (Moderator: JWK5)Hey! Viking!
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Author Topic: Hey! Viking!  (Read 3387 times)
RichardisRaving
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« on: December 18, 2008, 07:00:53 PM »



what would you guys do to improve this sprite?


in other words, give me some c&c!
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sereneworx
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What a terrific duvet!


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« Reply #1 on: December 18, 2008, 07:04:23 PM »

The shadows seem a bit harsh, and the legs are strangely proportioned.
Something about his posture feels... stiff.

Other than that, I'm quite fond it it :D
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Gorgoo
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« Reply #2 on: December 18, 2008, 07:07:06 PM »

Keep in mind that I couldn't do that well, but I'll still try to offer some critique.

The shading looks great, as does the use of color, at least to me. The sprite's lower half, though, looks a little bit... rigid. The completely flat chest outline (despite the shaded six-pack) and the widely-spreading waist don't look like they fit with the upper body's rounded arms. It looks almost like the spriting style changes as the waist is reached.

If anything, I'd suggest changing the style of the top half to be more geometric-looking (maybe a bigger, less rounded head?), or make the bottom half mimic the top, possibly with more muscular legs and smaller boots. Personally, I like the style of the top half more, but that's just me.

Even with that, though, the sprite looks great.
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Microwave
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« Reply #3 on: December 18, 2008, 07:19:29 PM »

give him a guitar
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RichardisRaving
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« Reply #4 on: December 18, 2008, 07:20:26 PM »

Keep in mind that I couldn't do that well, but I'll still try to offer some critique.

The shading looks great, as does the use of color, at least to me. The sprite's lower half, though, looks a little bit... rigid. The completely flat chest outline (despite the shaded six-pack) and the widely-spreading waist don't look like they fit with the upper body's rounded arms. It looks almost like the spriting style changes as the waist is reached.

If anything, I'd suggest changing the style of the top half to be more geometric-looking (maybe a bigger, less rounded head?), or make the bottom half mimic the top, possibly with more muscular legs and smaller boots. Personally, I like the style of the top half more, but that's just me.

Even with that, though, the sprite looks great.

I'm not sure if I understood all of your post properly, so to make sure we are both on the same page...

this is what you mean right?

give him a guitar
It' funny that you mention that, because as I was drawing his pose I imagined him holding a guitar...true story.

super sweet triple edit:

better?
« Last Edit: December 18, 2008, 07:51:35 PM by RichardisRaving » Logged
William Broom
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« Reply #5 on: December 18, 2008, 08:11:40 PM »

Much better. It still looks a bit stiff, but that might not be a problem once he's animated. Uh, I assume you're going to animate him.
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Türbo Bröther
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« Reply #6 on: December 18, 2008, 08:31:54 PM »

I don't think he's stiff but he's got great posture.
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Mr Dumle
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« Reply #7 on: December 20, 2008, 07:07:27 AM »

Make the shades more saturated. Now they seem pretty gray which looks odd to me.
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The-Imp
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« Reply #8 on: December 20, 2008, 09:06:05 AM »

give him a guitar
Oh my god, this.

And give him a mullet.

As for his posture, it's lacking, boring and kinda stiff.
The colors need work too.
 Gentleman
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Valter
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« Reply #9 on: December 20, 2008, 09:09:23 AM »

He currently has no neck! How will he headbang with his guitar without a neck!
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The-Imp
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« Reply #10 on: December 20, 2008, 09:10:56 AM »

He currently has no neck! How will he headbang with his guitar without a neck!
He could shake his head left to right...
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RichardisRaving
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« Reply #11 on: December 22, 2008, 02:20:40 PM »

What's up doods? Thanks for the c&c! I posted this on wayofthepixel.net and one guy did an edit that followed my original design pretty closely so I stuck with that.
left:mine right:his


mine:


And I drew this a long time ago and found it, which is what inspired me to do this sprite.
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FishyBoy
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« Reply #12 on: December 22, 2008, 02:44:55 PM »

Maybe darken the area beneath his chest a bit?

 
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RichardisRaving
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« Reply #13 on: December 23, 2008, 04:58:45 PM »

so uh...would anyone like to make a walk cycle out of this that I can take for a quick game?
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Super-Dot
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« Reply #14 on: December 23, 2008, 10:00:10 PM »

Here you go:



(In practice, of course, the skips would happen much less frequently.)

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Kelsey Higham, student at SJSU
RichardisRaving
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« Reply #15 on: December 23, 2008, 10:11:38 PM »

haha that's awesome! I was just being lazy with that statement and I've already started on one.

I'm trying with what I got  Tongue


 Crazy <couldn't help it, I love this one!


legs need fixing on the run...
« Last Edit: December 23, 2008, 11:41:20 PM by RichardisRaving » Logged
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