Scattle
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« Reply #1060 on: June 13, 2010, 01:44:09 PM » |
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Hey, Thanks guys! @Rdein The resolution is weird, because it's the resolution of the NES (256x240) so, I just scaled it x2 haha @Melly yeah, there is a bit of that going on, and that is one sick idea! Keep it coming, because I really have no idea where to take the story
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ACTION-52-51114E85
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Melly
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« Reply #1061 on: June 13, 2010, 02:32:14 PM » |
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I believe Podunkian put in the rules that all games should be 640x480 windowed. But you can always put some black borders to keep the NES res.
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hamburger
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« Reply #1062 on: June 13, 2010, 02:59:33 PM » |
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How have the rest of you implemented Pause? Early in this thread, someone suggested using Esc to pause, with the second Esc quitting the game, or X or C to unpause. This is pretty awkward. A dedicated pause/unpause key (like Start on the NES) would feel a lot better.
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Danrul
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« Reply #1063 on: June 13, 2010, 04:54:38 PM » |
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OK, I have something to show on Slashers << Demo HerePress X to enter combat stance. Up and Down keys are high and low slashes, Left and Right keys are forward stab and turn respectively. C is dash when combined with left and right. I recommend dying so you can see my bitching health bar :p
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Perrin
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« Reply #1064 on: June 13, 2010, 06:02:03 PM » |
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OK, I have something to show on Slashers << Demo HerePress X to enter combat stance. Up and Down keys are high and low slashes, Left and Right keys are forward stab and turn respectively. C is dash when combined with left and right. I recommend dying so you can see my bitching health bar :p That's quite cool so far. Like the simple graphics style and the combat mechanic. Are you going to make C jump when not in combat stance? Really felt like I wanted to jump. ^_^
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Matt Thorson
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« Reply #1065 on: June 13, 2010, 09:37:33 PM » |
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I've called dibs on #47: Hambo's Adventures. Hope I can do it justice!
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mr. podunkian
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« Reply #1066 on: June 14, 2010, 12:20:10 AM » |
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I've called dibs on #47: Hambo's Adventures. Hope I can do it justice!
radical, it's always great to get more celebrity devs up in here. GOOD LUCK (though you prob. won't need it)
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GZ
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« Reply #1067 on: June 14, 2010, 05:24:10 AM » |
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I haven't been able to work on mine as much as I'd like in the last few days, but I am getting steady progress. Here is the demo: http://gzstorm.com/screen/ChillOut_000.zipThe core gameplay is mostly done, I am using the platform code from Matt Thorson's Grandma Engine as a base. The only controls not listed are pressing C (jump) in mid-air to throw a rope that grapples trees, and pressing down lowers down from platforms.
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« Last Edit: June 14, 2010, 05:27:47 AM by GZ »
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L
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« Reply #1068 on: June 14, 2010, 05:48:49 AM » |
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This is promising!
* Make sure you open with a level that requires basic understanding of the rope and its use to pass. * Bug: your rope is thrown if you simply hold down C rather than pressing it again. This is... undesirable.
Is the goal going to be to defeat all enemies, or reach the top?
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GZ
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« Reply #1069 on: June 14, 2010, 06:05:06 AM » |
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There will be a small tutorial mountain that explains the basics of the game (ie. falling far is lethal, snowbanks break your fall, rope, etc). The general idea I have right now is a few mountains (levels) and a boss level. The goal is going to be reaching the top.
I haven't gotten into any of the story stuff yet but there will be some kind of story in the game.
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L
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« Reply #1070 on: June 14, 2010, 07:56:46 AM » |
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In case you couldn't be bothered playing this last time: Silver Sword build 4. Now with death and respawn points. Some of the rooms have been made more interesting, several other rooms have been added, and a few more enemy entities appear. Also, there is what could be called a "boss" from arcade lore of yore. There's a level skip cheat. Simply shoot this part of the screen 4 times:
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« Reply #1071 on: June 14, 2010, 09:00:02 AM » |
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I haven't gotten into any of the story stuff yet but there will be some kind of story in the game.
"Old man winter is at the top and is your goal, but it keeps snowing and he's blowing. You must reach the top before you get snowed under."
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3dpursuit
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« Reply #1072 on: June 14, 2010, 10:37:07 AM » |
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I registered last night. Turns out I have a commitment, and im low on ideas for effing- Evil Empire. :\ take me off?
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New Jersey Freeware developer. Prefers creating exploration & Puzzle platfomers.
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WindowRunner
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« Reply #1073 on: June 14, 2010, 11:49:37 AM » |
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A little update. Here's a level mockup of our vision of Underground. Our Version: Old Version: Code side, I've finished making an animation tool that saves ani info for sprite-sheets. ScreenshotExe (If you want to try it out yourself)
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« Last Edit: June 14, 2010, 12:07:36 PM by WindowRunner »
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sergiocornaga
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« Reply #1074 on: June 14, 2010, 01:37:16 PM » |
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That's looking amazing, WindowRunner.
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Dragonmaw
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« Reply #1075 on: June 14, 2010, 01:46:59 PM » |
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My excitement for new Underground is palpable.
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Melly
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« Reply #1076 on: June 14, 2010, 02:14:36 PM » |
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A little update. Here's a level mockup of our vision of Underground. Our Version: /Deliciousness
Excuse me, I need to grab my chin from orbit after it went through the core of the Earth and come out at China. In other news, I'm thinking of trying to get the enhanced versions I have planned for both TWT and Sharks sponsored by a flash portal. What are you guys' thoughts on this? Think someone in that company Active merged with still holds the rights to this stuff? Think they give enough of a shit?
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« Last Edit: June 14, 2010, 02:18:56 PM by Melly »
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Supermini_man
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« Reply #1077 on: June 14, 2010, 02:30:38 PM » |
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Undergound looks so prety, like, wow. @Melly - I'll say go for it. Your and Active's game are completely different, and I doubt that they would go all Tim Langdell over it anyway.
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Matt Thorson
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« Reply #1078 on: June 14, 2010, 02:33:17 PM » |
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Hey are Flash Projectors cool? They are EXEs, though you need Flash Player installed for them to run I think.
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Melly
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« Reply #1079 on: June 14, 2010, 02:49:40 PM » |
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As far as I know, you don't need Flash installed to run Flash Projectors, because it's their job to run the swf as a standalone.
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