***Edit, forgot to introduce myself. Name's Rob (suprisingly) I'm a third year student on the BA computer visualisation and animation course at Bournemouth uni, soon to graduate, I enjoy making games and the technology behind them, I am looking to eventually make some games in my spare time. My tools of choice are C++ and OpenGL. Currently researching modern realtime graphics programming. My favourite type of game are platformers (super meat boy being amongst my favourite) and ones that evoke feeling, Flower/Braid/Sotc.
I'm not that great at programming, but I'm hoping to get there one day, would like to collab at some point too.
cheers!
***
right, take two:
Here are some tests from my game (second attempt at programming anything serious in C++ and OpenGL),
The "game" itself is just a walk through of a landscape with shaders and music interpolating between moods to try and create emotion.
playing around with real-time post processing (all done with a screen aligned quad and GLSL):
example of the sound for one particular part(made up of many interchangeable loops that react to where the player's avatar is):
http://robanthonyjames.com/wordpress/wp-content/uploads/2011/02/ambient11.mp3I'm using Ubuntu, compiling with GCC, and FMOD for the sound
I'll hopefully post more of this once it matures into something a bit more tangible. It wont be AS abstract as the screen-shots posted above, but hopefully will maintain a large amount of it. I'd just like some feedback as I go.