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TIGSource ForumsDeveloperPlaytestingStick Arena
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floatstarpx
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« on: March 31, 2011, 05:05:43 AM »

I had a couple of days free, so I decided to bring some of my XNA-based framework over to Silverlight (using little bits of Monogame to get Box2D building and fill in for XNA's vector/math classes)..
Anyway, it was a fairly smooth porting process - and I've ended up with a little game demo using elements of 'Stick Unleashed' and some new AI code..
Stick Unleashed had a lot more stuff (vehicles, 4-player, co-op campaign, etc..etc..)..



You can play it here in your browser:
http://gamejolt.com/online/games/arcade/stick-arena/4876/

I'm thinking of making a more heavyweight version of this game with more modes, options, weapons, etc.. and a 4-player XBLIG version (but still with bots to fill in for absent players), too.. plus looking in to online functionality for silverlight/PC versions (including whether its feasible/worthwhile, etc)..
All feedback appreciated.. - balance, weapon ideas, mode ideas, improvements, etc..etc..
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niiinjaguppy
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« Reply #1 on: March 31, 2011, 04:55:42 PM »

The name Stick Arena's already in use, by the way. Cool game, though!
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floatstarpx
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« Reply #2 on: April 01, 2011, 01:50:11 AM »

The name Stick Arena's already in use, by the way. Cool game, though!

Cheers, thanks Smiley
Yeah, I figured it would be - as such a generic name! I'll probably stick back on the original's game name ("Stick 'Em Up") as a first title, so it's "Stick 'Em Up: Stick Arena"..
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