I had a couple of days free, so I decided to bring some of my XNA-based framework over to Silverlight (using little bits of Monogame to get Box2D building and fill in for XNA's vector/math classes)..
Anyway, it was a fairly smooth porting process - and I've ended up with a little game demo using elements of 'Stick Unleashed' and some new AI code..
Stick Unleashed had a lot more stuff (vehicles, 4-player, co-op campaign, etc..etc..)..
You can play it here in your browser:http://gamejolt.com/online/games/arcade/stick-arena/4876/I'm thinking of making a more heavyweight version of this game with more modes, options, weapons, etc.. and a 4-player XBLIG version (but still with bots to fill in for absent players), too.. plus looking in to online functionality for silverlight/PC versions (including whether its feasible/worthwhile, etc)..
All feedback appreciated.. - balance, weapon ideas, mode ideas, improvements, etc..etc..