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TIGSource ForumsJobsCollaborationsProgrammer seeking artist collab
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kraed
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« on: January 22, 2014, 03:47:21 AM »

Greetings all game dev, designers, and artists! Decided to step up and post about with the means of getting my hands on a project. I'm a programmer and music composer interested in creating atmospheric, artistic, and compelling game experiences. Looking forward to meet artists intrigued who wish to help aid or desire the same.

The goal is to build a functional and complete (both being the key here) project by a collaborative effort, utilizing tools efficiently and establishing a fun, creative workflow. I'm open for listening to game concepts and ideas as well as sharing my own, i'm open to building a concept from scratch as well. I find myself working with Construct 2, an event driven engine which facilitates with work speed, prototyping and has a quite big array of exporting capability.

A few links of simple mechanics i've made:
Brazo- An Experimental Timewaster
https://dl.dropboxusercontent.com/u/102181736/Brazo/index.html
WASD and arrow keys to move each arm.
Meko- Strange Limboesque character
https://dl.dropboxusercontent.com/u/102181736/Meko/index.html
arrow keys to move, you can make his head follow the cursor
Weird hackysack type of game prototype
https://dl.dropboxusercontent.com/u/102181736/game/index.html
Arrows to move and jump, hold spacebar to utilize the upper rectangle, don't press spacebar to utilize the lower rectangle.

Looking forward to find like minded individuals with whom to work with!
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