Chlog:* Cleanup of folders, now down to less than 5MB
* Threw in some random nsfs just to have some different music
* Fixed a bunch of bugs
Known bugs:* Don't resize the window at the edges, it will fuck up the black borders I add
* Taking damage by the falling death traps turns your character invisible for awhile
* Can't go back to main menu during death or READY! text.
* Multiline textboxes are a bit buggy with selection code
* First time you open a window in the editor the controls are all locked until yuo click somewhere outside the window for some reason. After that, everything works as intented o_O
* First sound which is loaded (player dying sound) doesn't work or playback
* Level editor music simply stops after awhile, might be something with the actual sound file tho
* Jumping to the left in the beginning reduces the fallspeed to 0 on an invisible block when colliding. It's basically a minor adjustment to the collision code which needs to be done. (if object collides with tile in X, don't reduce Y velocity)
Upcoming stuff:* Ability to save (as) / load / create new level via console commands in editor
* A brand new level (labyrinth)
* Own monsters (currently there's only a larva completed)
Upcoming much later:* Better logos
* New graphics for main char
* Own music
* More own sfx
Latest build:http://slutbossen.com/builds/2014-01-23.zip