I tried the new version and i think it's much better now. This time i didn't play much, i only passed the tutorial and a half of the next level. The gameplay is more clear and the current npc's alarm system gives the player a chance to correct a mistake
. I also discovered the FastForward button (i don't remember if it was in previous version) and it's very useful.
I just thought that more in-game dialogues could improve the gameplay greatly. I remember that when i was playing Metal Gear Solid game there was periodically small and funny chit-chat over the radio with your mission coordinator on entering almost every location. Such dialogues can maintain interest of a player and parallel give him a refreshment from the main gameplay process. I think it would be nice if you could implement something similar. For example, your second level is consists of 4 floors and you can give a few words on entering each floor. Like speaking with your curator dude over the phone or something. It may be some jokes or abstract philosophical talks, whatever, the more important thing is that such dialogue is a small local reward for a player for completing some local work(passing a floor).
And what do you think about giving the player non letal weapons too? I know this game is totally about killing and maybe i'm too old for this stuff but i felt myself uneasy when i had to kill innocent ppl with a knife
when i could just knock them out by a stunner device
from behind if only i had it.