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TIGSource ForumsJobsPortfoliosComposer, Implementation, Triple A & Indie Experience
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Author Topic: Composer, Implementation, Triple A & Indie Experience  (Read 293 times)
Thomas_Hansen
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« on: December 12, 2017, 07:39:17 AM »

Hello everyone, my name is Thomas, I am a composer/sound designer from Scotland. I specialise in composing and implementing music/sound design in Games.

I have worked on Triple A games like Far Cry Primal for Ubisoft, unannounced projects for Warner Brothers Interactive and just recently finished VR title Chaos Jump by Minority Media.

Clicking on my website link will immediately bring examples of my work from various projects:

www.thomashansenmusic.co.uk/

You can also check out my soundcloud for more, and here are some of my favourites:

The Neon Wolf: 80s Version of the Witcher Main Theme (Published by CD Projekt)

Chaos Jump by Minority Media: 'I Got Time'

Celtic Heroes by One Thumb Mobile: 'Cooking'

Hunting Griffins

If you want something a bit different/unique/special for your project to stand out from the crowd, someone who can think outside the box at all stages of development and a team member that values punctuality and reliability as much as creativity, then I am your mad scientist.

If you want to discuss your project, you can reach me here:

[email protected]
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Composer, Implementar, Sound Designer, Musician - Dandy.

www.thomashansenmusic.co.uk
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