Haxball updated! Game stopping and all other admin features can only be used by the host now!
I'd like to point out that I'm totally blown away by the reception to the game, I was not expecting it and its the reason why I released it in such an incomplete state. So, my apologizes to those who might have gotten frustrated trying to play in a constantly interrupted 10 player public game
Is there a possibility of a "reconnection" feature? Like when you return to a game you left, you get control of the empty circle you left behind.
Yes, it is a bit complex to make, but I definitely want something like this.
Also, perhaps have auto team organization? Waiting for players to pick a team is slightly annoying.
This might also be good, I'll give it some thought.
now feel free to ignore these thoughts- I can understand if you want to stick to the simplicity you have going, it's really nice- I'm interested in your thoughts about some mini-stamina system? I imagine you've already had a think about it
basically just a 'sprint' with recharging energy (charging faster when you stand still)- I wonder how that would affect the game?
it could be interesting, because it might encourage a little more tactical play- if you hang back from the action and wait for an oportunity to grab the ball and sprint up the pitch with it, while the ones who have been fighting over the ball are more tired out.
Encouraging players to pick their moment and conserve energy might lead to more of a passing game, rather than 'everyone crowd around the ball' which seemed to happen a bit when I played (although I think we were all new to the game so maybe thats part of it). The speed at which energy is spent and recharged could dictate how 'serious' a feature this is- fast usage with fast recharge probably would have smaller effect, whereas fast usage with slow recharge would probably have a bigger tactical effect. Also the recharge rate standing vs moving would have a big impact.
anyway, just rambling- fun game!
When I first started making haxball I thought about this feature, and was planning on adding it. But then when the game got to be so playable and fun with just the kick button I became lazy and stopped experimenting. To tell the truth, the gameplay is the part of the game I have tweaked the least. And now that the game is released I'll probably be busy making much needed non-gameplay related features.
But once I get a time of relax I'll probably go back to making experiments with gameplay, and this feature will probably get tested. It will probably end up being a match setting option, something like an "Enable experimental gameplay" checkbox.