This is my first game developed entirely with Javascript and HTML5. It was largely tested in Firefox, so I am looking for people who use different browsers to see if it will work with them too.
I am in a writing workshop right now. I'm mostly there because I want to learn how to write stories that people would have fun reading. The professor, to my chagrin, is not a novelist but one of those poets who writes "conceptual poetry" -- or a subtype thereof known only as "flarf". The objective within flarf is to "find language" and "reflect its awfulness" back at us. Techniques in flarf include
collaging together Google results,
making anagrams of Shakespearean sonnets, and "
" -- popularly known as "Misheard" Youtube videos.
Moskau and the Disneyland Hotel aside, I think the most of it is nonsense -- not just normal nonsense, but poorly written nonsense. If
RACTER has taught me anything, human beings are far inferior to computers when it comes to the generation of nonsense. So I made a game which would unite the two fronts. ... but I guess all this is just an effort to get around actually being forced to write a flarf.
In Noise Collector, you must build your poem one letter at a time. Each letter must be in the sequence of the noise. The poem must be grammatically correct. The best poems should aim to use as many letters as possible.
The game will make a maximum of seven laps through the noise. It will no longer add to the poem upon the end of the seventh lap or if there are no requested letters left in the noise.
At the end, you can export your poem and the noise to an HTML file as word art. "Tall" is for printer-friendly for portrait settings. "Wide" is for widescreen display and printer-friendly for landscape settings. Use File → Save Page As within your browser to save the poem to your computer.
As a word game, I've found it both challengingly difficult and simply hilarious. The first semi-complete poem I was able to collect from the noise was:
"Glaucoma mode activated!" said Risotto, eyeing poached eggs in a bread doctor. Neon toots of jade bud into xenotypical uses of Ode to Tampei.
"Toil!" the Archdemon gasped, "Reality on web-platforms rave to my power!"
Risotto bats parade poets seeing noir crocodiles. Ending porn hoes wet nuts next to psychic gain.
The first poem which was able to get me through all seven laps was:
Run louder!
Relics rip Daron up Karl's despotic drive.
My secular mirror does not hunt sermons in ice troves.
I download "Lettuce Halcyon: Plagiarism Stigmatizes Dying Drivers" at liberal_ada.com.
Fans of poultry on helicopters all rule tea girl cottages.
Tics on depot nukes pee out rolls of data on molecular barrier kittens.
Vernacular froggy brothels reach long teepees with frosted organ failure.
Parental mutts pee on liquid ham gramophones - no buds poor enough.
At a regal gig, rugs vilify cream recipes on omniscient realities.
Scratch madly! Yap each death logarithmically!
Steam ruckus gently booms calendars more than Fukuyama damns reel tape points on loam.
Crackle away! Wait for queens to lave open lemons to Greece!
Fie! Bytes free beds as bit cars tilt to cobalt daunts. Shush breezes! Trap stammers!
Since games are partly social phenomenon, I'm sort of wondering how I can make this game competitive or collaborative. One idea is to have a high scores board. Another idea is to curate an archive of poems/word art made within the game. Another idea would be to have a "versus" mode where two players are sent the same block of noise and whoever can make a poem with the highest score in a time limit would win. I'm still new to Javascript and HTML5, so I don't know how much of it would be possible from a code-perspective -- aside from an archive, which would need to be done by hand. I'm curious to know if anyone else have more ideas on this front.
Please post the poems you wrote within the noise collector. I'm sure it'll gain us a few laughs.