hey, looks fun!
not that I care too much, but someone's gonna pop up and mention to say hi in the introduction thread:
http://forums.tigsource.com/index.php?topic=45.4425so I might as well do it :D
gonna check the game out in a mo!
edit, ok:
first impressions: looks like a lot of work has gone into the game!
first noticed: seems like maybe the menu navigation is a little inconsistent? first I press x to start, then I press z to advance text, z to use the computer, but then x to select level? i think you should just tag one key as 'start' and use that for all 'go forward' type actions
controls:
I kinda think you could get by with less buttons- currently you use z,x,c,v,g along with the arrows
if you want a game with nes like control simplicity, consider constraining yourself to start, a and b. For instance, you can't duck or shoot down- so throw grenade could be down and fire. use potion could be i dunno, hold fire for 1 sec, or in a start menu like megaman. Anyway in my opinion its worth getting creative to streamline the keyboard controls a little
game wise, I'm afriad I never finished the second screen.. the game difficulty curve takes a massive hike with that big bit over the slime. I think you're throwing people in at the deep end there- I don't remember megaman2 getting that difficult as early in the game, and it's quite a difficult game! Consider easing players into the game a little bit slower maybe?