Welcome to the Forest of Ephemereal!Currently in Beta.
Download:
Mac (_b2), PC (coming)
"Ephemereal is an experimental art game about manipulating preconceived notions to create a growing sense of fear and isolation. The player enters the game as 'the hero' and must slay the vile Groblin that lurks in the woods. As they begin their quest, they catch a glimpse of this beast, fleetingly, at the edge of the screen. If they give chase, the Groblin will lead them deeper and deeper into the strange and dark forest of Ephemereal."Ephemereal is a game maker project I began as an art assignment. The concept for the current direction of the game is thus (*SPOILER ALERT SORT OF*):
Convince the player they're playing some manner of Zelda clone (it's probably immediately obvious what the art direction is 'inspired' by) to make them assume things about the game. The randomly generated forest scape should appear as an allusion to the classic lost woods implying some correct path to take to escape or other such navigation puzzle (when in fact it is just random). The groblin looks to be a classic sort of monster you would expect to slay easily, but is actually unkillable (you can hurt him and scare him off but he never dies, despite his bleeding). The mushroom gnomes are more dangerous than the monstrous groblin as they have no scruples about stealing your possessions.
Eventually, it may become clear that you cannot win, you can only survive as long as possible in the growing darkness or find new ways to die. (*END SORT OF SPOILERS*)
I'll have an .exe available soon, will update once that's available. A friend suggested I post this all here to see what people thought of it and for more ideas. It's still pretty rough right now (especially collisions, the hero gets stuck on tall mushrooms and it's possible for you and the groblin to get pushed into and stuck inside all sorts of silly things), but it's already exceeded my expectations for what I set out to try and accomplish.
Gnomes are dicks.