Hi to all TIG'ers !
I just finished putting together a playable version of my first game, it's an adventure / role playing game with a classic turn based battle system, tweaked to allow counterattack and where the efficiency of your action is based off the amount of a power bar.
Here a little showcase video :
The exploration mode is first person based, you can examine objects, take them,
speak to NPC, hire them in your team, etc. The final game will put an emphasis on
the dialog system, where your questions / answer have consequence over NPC behavior.
Here some screenshots of the game
There is no class/job system in the game, basically, you gain points after each level up that
you can use to improve your stamina, strength, magic or speed. It also allow you to get any spells,
so you have a great freedom in your character creation.
This version only contains the tutorial for now. It contains all the gameplay elements, though.
zip and installer version available :
Download available hereRequirement : 1 Ghz cpu, at least 512 MB of RAM and a geforce 6600GT or equivalent graphics card.
the .net framework is used by the game, if you use the installer version, it will install it if needed.
By default it use directx, but will fallback to opengl if an updated directx version is not found.The game is almost feature complete, I'm interested in knowing how it run on other people computer, what do you think about the look and feel of the game, and what could be tweaked or improved (probably a lot
) Feel free to also point out any typo or grammar error that you could find (non native english speaker here
)
side note about the art:One of my main concern is to improve the game graphics / animations. Given my limited art skills, i doubt i can do any better than what i have atm . So if anyone is interested in overhauling my programmer art (i know, difficult challenge
) , just drop me a pm