Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411716 Posts in 69402 Topics- by 58450 Members - Latest Member: FezzikTheGiant

May 21, 2024, 04:03:17 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingDungeon Finder
Pages: [1]
Print
Author Topic: Dungeon Finder  (Read 732 times)
SethJones
Level 0
**



View Profile
« on: March 02, 2012, 05:16:16 PM »

How do you feel about a dungeon finder feature in a game?

http://polldaddy.com/poll/6000957/
Logged
Oddball
Level 10
*****


David Williamson


View Profile WWW
« Reply #1 on: March 03, 2012, 02:42:13 AM »

What's a dungeon finder? I don't think I'm quite familiar with that phrase.
Logged

baconman
Level 10
*****


Design Guru


View Profile WWW
« Reply #2 on: March 03, 2012, 02:48:26 AM »

What's a dungeon finder? I don't think I'm quite familiar with that phrase.

DingDingDingDing.
Logged

Blodyavenger
Level 3
***



View Profile WWW
« Reply #3 on: March 03, 2012, 04:45:28 AM »

That's debatable.

Implementing dungeon finder sure saves a lot of time finding player, waiting for everyone to gather etc. but in the same time it spoils players. If someone doesn't like the group when something goes wrong, will simply leave immediately. If you need more time to find a group (no dungeon finder) you'll be more patient knowing that you'll have to wait another 30 minutes before getting into the dungeon.

@Oddball: It's like matchmaking Smiley System gathers the player and when group or team is full, you can start the dungeon.
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic