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TIGSource ForumsCommunityDevLogsPankapu: The Dreamkeeper, when Final Fantasy meet Rayman
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Author Topic: Pankapu: The Dreamkeeper, when Final Fantasy meet Rayman  (Read 6554 times)
TooKindStudio
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« Reply #40 on: May 04, 2016, 04:10:30 AM »

Hello everyone!! So, in the demo (that you can try here : http://tookindstudio.com/en/news-en/pankapu-goes-alpha/), you can play two Aegis : Bravery and Ardour. But what about Faith? Let me introduce you the third Aegis: Faith!!!

Faith reveals himself and he is joining the fight against the Nightmares

A wizard has to believe in him, in his capacity and in the magic himself. Faith is what characterizes all this certainty that our erudite has to control in order to practice his art at its higher level. Armed with just his convictions, he must have an iron will while fighting hordes of nightmare (Indeed he is someone fighting draped only with cloth).

Hopefully, the power of Faith is not in his outfit (really chic by the way, you can be both a wizard and classy!) but in the great competency given by the aegis. When he his wearing his azure tunic, Pankapu can look as inoffensive and calm as sleeping water. But don’t fool yourself, under this hood, there is a storm waiting, prepare to unleash tidal wave on his opponent.
Now let's talk about the gameplay of Faith, the magic spells caster:

 Here are the animation Gifs of the first movements of Faith: (His first steps... That's touching!)

Healing spell:

 Faith flutters when he jumps:

That's all for today, we hope you like this new Aegis!

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Jasmine
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« Reply #41 on: May 04, 2016, 05:01:09 AM »

A DEMO!  Waaagh!

I know what I'll be doing during lunch.
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TooKindStudio
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« Reply #42 on: May 05, 2016, 11:56:24 PM »

I hope you liked it then! :D
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« Reply #43 on: May 06, 2016, 01:08:15 AM »

Wow - I really love the the visual style of the game. After watching some of the videos I can't wait to play it Smiley. So keep it up guys and all the best for you. Very nice job. Hand Metal Left
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TooKindStudio
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« Reply #44 on: May 06, 2016, 05:13:45 AM »

Wow, thank you for your comments @jazzPunk! We are trying our best to make a great game, and this includes the visuals. If you're up for it, don't hesitate to try our demo Smiley http://tookindstudio.com/en/news-en/pankapu-goes-alpha/
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« Reply #45 on: May 06, 2016, 05:45:25 AM »

The fluidity of the animation really reminds me of the quality of animation that Dean Dodrill used in Dust: An Elysian Tail. Fantastic work, and FF meets Rayman? YAS PLS.
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TooKindStudio
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« Reply #46 on: May 09, 2016, 01:07:09 AM »

Wow, thanks! We think Dean made an amazing work in Dust! Glad you like it Smiley
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TooKindStudio
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« Reply #47 on: May 30, 2016, 04:30:57 AM »

Hello everyone!

Welcome aboard the Omnia Express n°4, your monthly rendez-vous about the progress of Pankapu!
We hope you’re doing great! The game’s production is going very well. And today, we have a big announcement to make about the definitive format of the Pankapu games…

Don’t worry, we won’t have you wait any longer: let’s go aboard the Omnia Express!



Indeed, you’ve read that right, we’ve made the decision to divide the game into two games, or rather, two seasons

– Season 1: Pankapu – The Dreamkeeper

– Season 2: Pankapu – The Nightseeker (working titles)


This will then allow us to start the console export (we know you’re waiting for them! Wink) right at the end of season 1.

Concretely, what will be the content of these 2 games?

Originally, Pankapu was supposed to be a four-episode game. Now, Pankapu is 2 games (or 2 stand-alones), with 2 episodes for each game.



By definition, “two standalones”, actually stand alone (Thanks, Sherlock!), that is to say that they can work individually. However, in our case, you’ll be able to transfer your data from the first game to the second game. And more importantly, story will have a continuity.

The game used to look like that:



Now, this is what the game looks like:



The core of the game then won’t be changed, the story will be more consequent and divided into two parts. The only thing that’s going to change is that each season will have its own ending, However, there will be a continuity between the two games.



Concretely, for the backers, this won’t change anything. The backers will then receive the 4 episodes (so, the two games) as it was planned

Why choosing to create two games instead of one?

Given the fact that we’ll have two games instead of one, this means that a console release could be brought forward. Indeed, the episodic format is hard to adapt on consoles for an indie game.

This separation is then very good news for the backers, for it will allow a quicker console release.
Those who want Pankapu on consoles will then be able to get the game earlier than planned. As for the titles, those will be full of meaning, and this separation will be very justified by the scenario (Shh, we can’t tell you any more about it for now Smiley).

That’s all for today, and feel free to ask if you have any question,
See you soon in the world of dream!



Today we want to present you the project of our friends from Aurora Studio:

https://www.kickstarter.com/projects/aurorastudio/ilios-betrayal-of-gods?ref=nav_search





Ilios: Betrayal of Gods is a game crossing over Beat’em all and Platformer, taking place in a world of Greek mythology stylized with Steampunk elements. A game that pays tribute to all our references : Bayonetta, Megaman, Castlevania and of course Saint Seiya!

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TooKindStudio
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« Reply #48 on: August 13, 2016, 10:14:39 AM »

Hey fellows, long time no see...

We didn't post recently about Pankapu, but the episode 1 is coming soon!!! So we want to share with you our recent progress in a gameplay teaser.





It's a good start for understanding how the game will looks like (in term of gameplay) but there are more to come. So stay tuned !!!



At the same time will be at Gamescom next week, on the Indie Arena Booth, Hall 10.1 so if you are around, let's meet !!!

(send me an email here: [email protected])

See you soon in the world of Dreams!
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TooKindStudio
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« Reply #49 on: September 02, 2016, 07:24:50 AM »

All the team of Too Kind Studio is proud to announce the release of Pankapu for the 21st of September.
Let’s celebrate this great event with a new logo and a brand new Key Art
Save the date, the gates of Omnia will open soon:



You can already add Pankapu to your Steam wish list right here: http://store.steampowered.com/app/418670/
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TooKindStudio
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« Reply #50 on: December 02, 2016, 08:55:07 AM »

Hello everyone!!
Long time no see!

After 2 years and a half of work, the first episode of Pankapu is out now on Steam! Yeah!!
http://store.steampowered.com/app/418670/



And because a good news never comes alone, we've got a trailer right here:





We want to thank everyone who supported us for making this dream come true and believing in us during this year!
We hope that you will like the game as much as we loved making it for you!

By the way, if you encounter any bug/problems/questions you can contact us right here: [email protected]
And of course spread the word around you and feel free to do some reviews of Pankapu on Steam (*´▽`*)

http://store.steampowered.com/app/418670/

We love you all <3
The Too Kind Studio team.






IndieDB : Indie of the year
It's the 7th Annual Indie of the Year Awards, a celebration organized by the website IndieDB (http://indiedb.com/) of the years finest indie games chosen by you. For the next 4 weeks it is up to you to vote for your favorite indie games so that they may make the top 100 which will be announced on the 11th of December.

And it would mean the world to us if Pankapu makes it to the top 100! And YOU're the one who can help us!

So, if you want to support and help Pankapu become Indie of the Year, then just click the picture and vote for us!

http://www.indiedb.com/games/pankapu-the-dreamkeeper
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« Reply #51 on: December 02, 2016, 12:32:20 PM »

I remember hearing about this, looks rad!  Congratulations on the release!
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TooKindStudio
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« Reply #52 on: December 08, 2016, 01:09:07 AM »

Thanks a lot! Glad you like it Smiley
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TooKindStudio
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« Reply #53 on: January 20, 2017, 01:14:19 AM »

Happy New Year!

So 2016 has ended, and it was a special year for us. It may have been a tricky one at times, but in the end, 2016 will always be the year that Pankapu came to life.

Happy New Year to all of you, thank you for being here and moreover thank you for making our dream come true!
That’s why we want to continue this great adventure with you. In a few months, we’re going to release the second episode of the game, as well as the console versions… 2017 is going to be even more important for us. And we can’t wait to share all these things with you!

New Website!

First things first, you may have noticed our brand new website!
(If you want to see it… THIS WAY  http://pankapu.com )




“OBJECTION! Where can we find the Omnia Express and all the other pages that used to be on the website?”
HOLD IT! No need to worry about that! We’re currently working on putting those pages on our Tumblr page. http://tookindstudio.tumblr.com/ 

The Tumblr page will have all the future Omnia Express, and we’ll put the background content that used to be on the website.
And now, we can go back to our monthly tour in the World of Dreams, buckle up, keep your arms inside the cockpit, and here we go!

Next stop: the Wind’s Archipelago


Pankapu went through Peppu’s wooded tints. He also visited the Lush Forest and its huge trees. But now, he’s coming out of the Tree World area to rise above the sky and search for Ohoko!

Without further ado, let’s check out the concept art!

Concepts:



Grass can barely grow on these stones…

Level Design

As you know, creating a level requires a lot of hard work. Our game designer, Jimmy, doesn’t just go on Unity and creates directly his level. Remember how Miyamoto used to prepare his level designs for Super Mario Bros. on sheets of paper? That’s what Jimmy has to do, in order to get the full picture of his future level!



Picture of the wind’s archipelago general level design that Jimmy made before creating the level on Unity.



Some close ups on Jimmy’s level design. All the major elements of the level have to figure on it: the airstreams, the enemies, the platforms…

And now, let’s take a look at those levels designs…  In Unity with the assets!


Here’s an exclusive first look at a new enemy in Pankapu episode 2. Let me introduce the Kardigan!

The Kardigan lives in the Wind’s Archipelago. Wicked and soulless, this Hyanagi is nothing like Pankapu has ever seen before.
He may not be able to move, but his body’s like an impenetrable shield and will push back all your attacks thanks to the infinite hangs of his cloak. That’s why you need to aim for the eyes.



First concept art for the Kardigan, with his protective cloak.

Kardigan’s counterattack

Kardigan’s death






Level Design
In games, a new level implies new game mechanics. And in “Wind’s Archipelago” there is indeed one particular element that dominates…

Get ready to tame the winds and ride them until the end of this Archipelago!

And finally, to illustrate our words, here’s a small example of what you’re going to do…
https://youtu.be/gQPO-jFzEv4

And that’s all for today! There will be many more new game designs in Pankapu Episode 2, so stay tuned! We hope you’ll all have a great year!
We love you!
All the Too Kind Studio team!

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« Reply #54 on: March 03, 2017, 06:44:43 AM »

Hello everyone! We hope everything’s great for you! Episode 2 is coming along well! And today, we have some news about some new enemies that you’ll meet along the way in the new Episode!
But firstly, we have some special information about the Wii U/Switch.
As we said previously, instead of Wii U, we’re aiming for a Switch version, we can hence confirm we’ll release Pankapu on Switch. Those who don’t want a Switch version can send us a mail and change platform!

Now, let’s hop back in the Omnia Express, and we’re good to go! To show you how we create the enemies, we thought it’d be cool for you guys to have a look at some enemies we’ve been working on for Episode 2! We have many new foes to introduce today, so let’s not waste time!

The Diva (Working name):

First stop: the Diva. Gorgeous and deadly. Have you ever seen a nightmare who's always wanted to shine on stage?

Now, you have ^^

The Ghost

 Hey, do you remember Boo from Mario or the specters from Zelda? Here is ours, slightly different, less shy and he won't stop even if you look at him.
By the way, if he touches you, he’ll steal your Aegis and turn into your evil Doppelgänger... You've been warned!!!

The Frog:

The Frog, one of our favorites! How could you hurt this cute small batrachian? Problem is, it will stomp on you and create shockwaves!


 
Bonus time:

Here’s a small behind-the-scenes secret. To tell you the truth, at first, we had made some designs for a “spider enemy”, but then we chose to go with a frog. Still, we wanted to show you those spiders!
Maybe we’ll keep them for a future game? Wink

Jawlaths:

Wondering where the Gelaths are? Here are the new ones: the ... Jawlaths!
Those adorable-looking monsters may seem small at first glance, but they can bite and eat those much bigger than them.

And they don’t come alone; they’ll attack you as hordes. Imagine a group of them walking like that:




Lava Fugus





Worm


During your journey to Itopia, you’re going to come across quicksand! In it, hidden in the shadows, there will be “sandworms”. Those Shai-Hulud straight from Frank Herbert’s Dune will be waiting for you!

The Zoldate Leg


Terminus: The Zoldate Leg. Nice shoe, right?
"But don't you
Step on my blue suede shoes
You can do anythingg
But stay off of my blue suede shoes"

Hmm hmm sorry...
So yeah, he will stomp on the ground in order to stunt you:

Oh, and about its attack, if you want to know the inspiration, we’ll just tell you that our animator has spent too much time on Street Fighter recently.

 
And that’s all for today!!
Are you looking forward to meeting all those new foes?
No matter how cute or scary, or how big or small they can be, they were given only one task: to keep you from moving forward in your quest! So get ready for Pankapu Episode 2!
We love you!
All the Too Kind Studio Team
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