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TIGSource ForumsDeveloperPlaytestingPixel Biologist
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Author Topic: Pixel Biologist  (Read 540 times)
Macunfadebo
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« on: July 13, 2013, 11:09:39 AM »

Port of Dungeon Biologist to html5 with pixels instead of ascii, started it yesterday
Removed the player, spawning all monsters on startup only
http://schemerobots.comlu.com/pixelbio/

Getting some lag issues after a few turns, I assume it's because plants start growing exponentially
Also all non plant creatures seem to die off after a hundred turns, dunno why that is happening
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Silverfell
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« Reply #1 on: July 14, 2013, 12:39:26 PM »

Didn't really notice much slowdown (Chrome, OSX, 200msecs per frame), but creatures did start dying fast after about 100 turns.
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