s0
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« Reply #240 on: April 24, 2012, 03:24:34 PM » |
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While I'd debate the sentiments on Shmups (Project Silpheed, Panzer Dragoon, Sigma Star, etc.)
those 3d flying rail shooter things aren't "real shmups" according hardcore shmupnerds so yeah.
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Areku
Level 1
Well yeah.
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« Reply #241 on: April 26, 2012, 12:45:28 PM » |
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Eh. Really want to play this, but the bloody developers only released in the North America PSstore. Why no love for the UK, Mike Z?
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Trevor Dunbar
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« Reply #242 on: April 26, 2012, 12:49:11 PM » |
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Eh. Really want to play this, but the bloody developers only released in the North America PSstore. Why no love for the UK, Mike Z?
PEGI ratings board.
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Toucantastic.
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Areku
Level 1
Well yeah.
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« Reply #243 on: April 26, 2012, 12:51:27 PM » |
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Oh. Bloody PEGI ratings board. Why no love for Skullgirls, PEGI ratings board?
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s0
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« Reply #244 on: April 26, 2012, 12:53:50 PM » |
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Eh. Really want to play this, but the bloody developers only released in the North America PSstore. Why no love for the UK, Mike Z?
PEGI ratings board. i just checked. the game has a pegi rating what are you talking about and where did you get this info from.
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Trevor Dunbar
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« Reply #245 on: April 26, 2012, 01:20:00 PM » |
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oh, it's a giant PITA to get a PETI rating and release in europe- that's all. If you don't get under the equivalent of teen there, you have to add parental controls into your game. It's a law.
That's probably why you didn't see a euro release.
I mean, they ran out of time to just get a basic movelist in and then you ask them to add parental controls like disabling blood (if there is any in the game)/etc.
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Toucantastic.
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s0
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« Reply #246 on: April 26, 2012, 01:32:43 PM » |
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but the 360 and the ps3 already have parental control built in if any rating board is causing problems with the release it's probably the german USK rating board.
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saturdaymorning
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« Reply #247 on: April 26, 2012, 01:52:35 PM » |
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The official EU/AU release date is May 2. It's coming. You can buy it then or buy it now from the US PSN Store. I dunno if it had anything to do with PEGI, and I don't even know why this game would be held back by a rating system in the first place.
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s0
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« Reply #248 on: April 26, 2012, 01:55:04 PM » |
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it's because europe has more than 1 rating system
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saturdaymorning
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« Reply #249 on: April 26, 2012, 02:00:08 PM » |
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oh right, parasoul is supposed to be a nazi
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Derek
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« Reply #251 on: May 02, 2012, 01:00:17 PM » |
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That's great - I'm glad they're able to give it the love it deserves.
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BlueSweatshirt
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« Reply #252 on: May 04, 2012, 05:16:54 AM » |
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Super great! I played the demo on my friend's PS3 and it was totally what I was hoping it would be. Can't wait to be able to play more of this Now FEZ needs to come to PC
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shig
Guest
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« Reply #253 on: July 07, 2012, 02:05:34 PM » |
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hey fuckers http://www.twitch.tv/xieiEVO side-tourney. stream quality is kinda sub par tho
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saturdaymorning
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« Reply #255 on: November 16, 2012, 04:46:47 PM » |
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So that patch up there ^^^ has been confirmed for PSN on 11/20.
Hopefully I'll y'all online. (All two of you)
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Makai
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« Reply #256 on: November 19, 2012, 11:46:00 AM » |
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I guess that's tomorrow? I might pop it to play for a bit even if I expect some SF3O syndrome, where the only people who still play the game are so incredibly good at it and will kick my ass so bad I'll just completely stop playing again.
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deathtotheweird
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« Reply #258 on: February 25, 2013, 09:06:52 PM » |
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150k for a SINGLE dlc character?
you could fund 10 indie games with that much money
$48,000: Staff Salaries - 8 people for 10 weeks $20,000: QA Testing $2,000: Hit-box Contracting $30,000: Animation and Clean-up Contracting
it takes 8 people 10 weeks to make one single character? not to mention the contracting for hit-box (wat) and animations and voice acting. and 20k for testing?
the rewards are pretty cool and all, if you're a fan, but this "give us money for a dlc character" truly seems like a mask for "give us money so we don't have to find new jobs".
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saturdaymorning
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« Reply #259 on: February 25, 2013, 10:39:45 PM » |
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yeah, i dunno what the qa testing costs are and why they would even outsource their hitbox stuff. that's a fighting game's core, but i wouldn't call it a mask when they say that "it does cover rent and personal expenses so we don't have to get other jobs" right in the campaign video. some of the team actually got a huge balance patch done and up on psn (xbla version is being held up by ms for now) between the time they were laid off and now completely unpaid.
for what it's worth, the budget for skullgirls was like $2 million, and they can't go to a different publisher or whatever cause the ip is tied up. each character has ~1500 frames of animation at double 720p (which i guess is 1440p, but i dunno if that's a thing). if funded, the character is completely free to anyone backer or not.
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