Perhaps it would be good to have a projected calculation of where the missile will go before you fire so you can more easily create the slingshot effect rather than having to learn by trial or an area marked around the planets, like a sweet spot you can aim for.
Ah, I think a projected calculation would sort of destroy part of what makes this interesting, at least for me. Also, I'm having trouble visualising how I'd actually get that done.
This is already fun, getting cool loops and patterns going. I look forward to bigger maps and more planets.
The numbers for velocity are a little abstract. I'd suggest displaying a line that represents the distance between the dots so it is immediately visually descriptive of the outcome.
Possibly also a click and drag interface, with length of the drag determining velocity.
Finally keep track of the loops you make for a score multiplyer... taking the long route should pay off when you blow up the bad guys.
These are all good ideas. I'd like to track loops, it should be an intresting challenge.
Glad to see dudes think it's fun even on this basic level.