Saker
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« Reply #40 on: November 07, 2008, 02:55:03 PM » |
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cool ... but one arm is longer than the other
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medieval
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« Reply #41 on: November 07, 2008, 03:01:36 PM » |
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cool ... but one arm is longer than the other No, it's just that one arm is bent.
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William Broom
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« Reply #42 on: November 07, 2008, 11:06:26 PM » |
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No, I think it does look a little stretchy.
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GregWS
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« Reply #43 on: November 08, 2008, 01:15:26 AM » |
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Oh yeah, there's some mad stretch action going on there.
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Renton
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« Reply #45 on: November 08, 2008, 02:23:34 AM » |
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Hmm. Didn't know about this game. Will download and play to see if there are any similarities.
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Renton
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« Reply #46 on: November 12, 2008, 02:37:29 AM » |
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Idle animation time!
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Zaphos
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« Reply #47 on: November 12, 2008, 03:07:07 AM » |
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That looks great!
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Hideous
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« Reply #48 on: November 12, 2008, 03:31:11 AM » |
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Why is he slowly ducking and tilting his shotgun?
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Adamski
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« Reply #49 on: November 12, 2008, 05:17:03 AM » |
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Well he's clearly breathing, but it kinda looks awkward to me, considering his legs are already bending anyway.
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Tom Sennett
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« Reply #50 on: November 12, 2008, 09:20:17 AM » |
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Front of the hat should probably be squarer.
Just sayin'
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Renton
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« Reply #51 on: November 12, 2008, 11:33:30 AM » |
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Cornered the front of the cap, also gave the legs an upward motion instead of downward to avoid the "slowly ducking" look.
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Saker
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« Reply #52 on: November 12, 2008, 11:42:15 AM » |
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now he looks like he is shooting
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Tobasco Panda
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« Reply #53 on: November 12, 2008, 11:52:16 AM » |
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Cornered the front of the cap, also gave the legs an upward motion instead of downward to avoid the "slowly ducking" look. That is looking really cool! Have you thought of trying just having the upper body move down a pixel? The gun tilt feels... awkward for some reason... perhaps if it was tilting back, but then it might feel more like it was shooting. I kind of want to see an alternate idle where he slings the shotgun over his shoulder, takes the hat off and dusts it off on his knee.
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Saker
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« Reply #54 on: November 12, 2008, 12:22:25 PM » |
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I kind of want to see an alternate idle where he slings the shotgun over his shoulder, takes the hat off and dusts it off on his knee. seconded
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Renton
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« Reply #55 on: November 12, 2008, 12:46:03 PM » |
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That is looking really cool! Have you thought of trying just having the upper body move down a pixel? The gun tilt feels... awkward for some reason... perhaps if it was tilting back, but then it might feel more like it was shooting.
I know it's kinda awkward, but just pulling the upper body down a pixel looks kinda... static. I'll make and post it, though. I kind of want to see an alternate idle where he slings the shotgun over his shoulder, takes the hat off and dusts it off on his knee. I was thinking of letting one hand go to tilt the head and scratch hair. Edit: Done
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« Last Edit: November 12, 2008, 12:49:54 PM by Renton »
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Renton
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« Reply #56 on: November 12, 2008, 12:51:10 PM » |
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Also: BOOM!
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deadeye
First Manbaby Home
Level 10
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« Reply #57 on: November 12, 2008, 01:01:40 PM » |
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Tobasco Panda
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« Reply #58 on: November 12, 2008, 01:31:08 PM » |
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That is looking really cool! Have you thought of trying just having the upper body move down a pixel? The gun tilt feels... awkward for some reason... perhaps if it was tilting back, but then it might feel more like it was shooting.
I know it's kinda awkward, but just pulling the upper body down a pixel looks kinda... static. I'll make and post it, though. I kind of want to see an alternate idle where he slings the shotgun over his shoulder, takes the hat off and dusts it off on his knee. I was thinking of letting one hand go to tilt the head and scratch hair. Edit: Done Hm... what about having the shotgun dip a frame after he goes back up, kind of a secondary action?
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Renton
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« Reply #59 on: November 12, 2008, 01:59:28 PM » |
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Hm... what about having the shotgun dip a frame after he goes back up, kind of a secondary action?
Like this?
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