I'm not exactly sure where to post, but I'm assuming that this is the right place to ask a question like this. I've tried contacting Simon Carless but he doesn't seem to check his email so I was wondering if anyone would help clarify this:
Student Requirements: The spirit of the Contest is to showcase what students can do, unassisted by professionals. As a result, only games that have been developed entirely by full or part-time college or high school students are eligible for entry. If a game has been developed with any assistance from a professional, it is not eligible for entry.
This was on the student-specific rules page, and I'm rather uncertain whether that includes music or not, since music is important in games (games that are based on music, however, are a bit different). Has anyone had experience with the student IGF to be able to say if the rules include music or just the development, the programming? Would I allowed to use other people's music or have a professional compose them?
Thanks for your time.
The best possible response to this has already been posted:
IGF is more about the spirit of the development than the nitpicky details. You have to ask yourself, would doing X put you at an advantage against other developers? Is it in the spirit of being indie?
Just use your best discretion. If it feels wrong, it probably is. Thanks, sifu, I couldn't have said it better myself
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In a somewhat related side-tangent, don't the USC game teams have access to professional art from EA? I remember hearing about this once(maybe for Cloud?)
Are you thinking of the grant awarded to the Cloud team by EA? It was monetary, and had nothing to do with assets. As far as I know, Jenova did all the artwork. And Vincent Diamante did the music and sound effects, which were
amazing.