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May 22, 2024, 03:47:09 AM

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TIGSource ForumsJobsPortfoliosArk Sturmdranger - freelance artist/programmer looking for work
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Author Topic: Ark Sturmdranger - freelance artist/programmer looking for work  (Read 369 times)
ark_sturmdranger
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« on: August 03, 2016, 04:04:06 AM »

http://imgur.com/owTPw3W
This is a random ink drawing I composed in just a few minutes. I am putting it here as an example of concept art I could do, or potentially we could use my skills to generate full art assets for titles.

I also have extensive programming skills. I built an entire 3d space sim in Unity3d/C# and published it myself. I'm trained on various databases, back-end frameworks, and languages, so I'm more or less a jack-of-all-trades.

I just need to earn some income, I have some ideas how to monetize, etc. If you've read this far, please add me on skype at arkin.sturmdranger
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ark_sturmdranger
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« Reply #1 on: August 03, 2016, 04:32:47 AM »

To expound on this: I understand that there are myriad alternate ideas, ventures, etc out there, and indeed on this forum to get engaged in. I am late to the party, and not trying to leapfrog anyone, so if you startup with those others and ignore this, that's fine no hard feelings.

That said, I am proposing we start from the ground level; right at the bottom rung of just spitballing ideas, and laying out concepts, storyboards, etc. and systematically build up an entire app together, concurrently going through the process via online chats (whatever medium you prefer). That way we can reasonably, rationally and perfectly manage the workflow all the way.

If this sounds like you have a similar set of skills, leanings and goals, please feel free to reach out. Thanks for reading.
« Last Edit: August 03, 2016, 04:59:17 AM by ark_sturmdranger » Logged
ark_sturmdranger
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« Reply #2 on: August 03, 2016, 04:55:00 AM »

Should we start with going straight to creating a complete game to submit to a gamejam of some type? Or should we just aim for a prototype for now that we keep offllne, and then decide what to do from there? We could create a mobile game for android, ios, windows, etc and plan to release it on the app stores? Or else perhaps we should stick to a desktop build target, maybe using Unity3d or Unreal, and look to Steam or other vehicles to get it published.
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ark_sturmdranger
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« Reply #3 on: August 05, 2016, 06:47:39 AM »

Or just send me a pm on here. I just got a job offer for $100K btw as a javascript coder. Believe me or not, I really don't give a fuck. Literally a fuckton of untapped potential sitting right here, because every one's a douche online anymore.
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