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1411712 Posts in 69402 Topics- by 58456 Members - Latest Member: FezzikTheGiant

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TIGSource ForumsCommunityDevLogsDusk - a throwback to the FPSs of the mid-late 1990s
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Author Topic: Dusk - a throwback to the FPSs of the mid-late 1990s  (Read 3269 times)
David 'jefequeso' Szymanski
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« Reply #20 on: April 27, 2016, 09:19:15 AM »

Instead of wasting time writing an update about what I've been doing, I've decided to just put my test level up for download so you can see for yourselves Smiley

http://ironsnowflakes.blogspot.com/2016/04/download-test-level.html
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Tuba
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« Reply #21 on: April 27, 2016, 10:10:40 AM »

Shooting the weapons feel great, wish there were more enemies to test them.

Everything feels very 1996, great start. Smiley
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David 'jefequeso' Szymanski
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« Reply #22 on: April 27, 2016, 10:29:24 AM »

Shooting the weapons feel great, wish there were more enemies to test them.

Everything feels very 1996, great start. Smiley

Current plan is to release a feedback demo with an actual playable level at some point, which will have more than just two enemies Smiley.  I still need to make some changes to the AI before they're ready to actually populate a level as more than just a test.
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David 'jefequeso' Szymanski
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« Reply #23 on: May 01, 2016, 04:20:33 PM »

Dusk has a Twitter now:

https://twitter.com/duskgame
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