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TIGSource ForumsCommunityDevLogsLevel Design - Final - Metal Slug/Contra Genre
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Author Topic: Level Design - Final - Metal Slug/Contra Genre  (Read 365 times)
Yoomes
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« on: April 29, 2016, 09:50:31 AM »

Here is an update on my final project of level design for the semester. I am currently working on the third and final stage. Previously, I had level one and two done and playable. There are still many things to do to polish the previous levels. For now, I am focusing on getting a playable level three. Last week, I was able to lay out the scene. This week consists of coding. I did a lot of coding on getting the player the ability to double jump. I also work worked on making platforms fall/disappear and falling objects coming down from the skies. I will get the level completed and playable by next week.

This code involves with the player ability to shoot straight up with the "W" key. This one is not working properly. The shot angle is going at a 45 degree. If anyone can help, that would be nice.


This code involves with giving the player the ability to double jump.


This image represent coding for falling objects. Objects like missiles will be falling from the skies.


This image represent the coding for falling platforms.


Feedbacks are always welcome.
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