quantumpotato
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« Reply #80 on: March 24, 2016, 08:31:02 AM » |
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gimymblert
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« Reply #81 on: March 24, 2016, 03:16:42 PM » |
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gimymblert
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« Reply #82 on: March 24, 2016, 04:43:59 PM » |
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gimymblert
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« Reply #83 on: March 28, 2016, 01:03:27 PM » |
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« Last Edit: March 29, 2016, 07:25:45 AM by Jimym GIMBERT »
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gimymblert
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« Reply #84 on: March 29, 2016, 06:24:04 PM » |
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gimymblert
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« Reply #85 on: April 03, 2016, 10:46:25 AM » |
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gimymblert
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« Reply #86 on: April 04, 2016, 10:44:09 AM » |
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« Last Edit: April 04, 2016, 07:13:56 PM by Jimym GIMBERT »
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gimymblert
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« Reply #87 on: April 05, 2016, 07:40:19 AM » |
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gimymblert
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« Reply #88 on: April 11, 2016, 07:08:52 PM » |
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oahda
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« Reply #89 on: April 12, 2016, 03:42:06 AM » |
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You should organise the thread a bit. I'm sure there's lots of good info here, but there's not much motivation to, or efficiency in, trying to go through stuff here. I know you called the thread "dump", but it would help. Look at how resources are organised here, for example. --- Anyway, some stuff I've found in the last few days, which I'm not going to double check if they were already posted in here, precisely because of how unorganised it is... I'll try to organise it the way I think organisation should be done, to offer another example... Starting pointsTerrain and level generationProgramming resources EDIT:Added new links from my post below.
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« Last Edit: April 12, 2016, 08:04:56 AM by Prinsessa »
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gimymblert
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« Reply #90 on: April 12, 2016, 07:30:40 AM » |
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It will certainly have a reboot using this one as archive when I finish significant duty on my side, which will takes some time. In fact I will start a personal project specifically gear toward implementing procedural stuff so I don't have to stretch myself thin.
Don't worry about this state, the next one will be better, this one is the dump so we have at least a unique place to know the source exist.
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oahda
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« Reply #91 on: April 12, 2016, 07:56:52 AM » |
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gimymblert
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« Reply #92 on: April 12, 2016, 07:58:54 AM » |
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Thanks then : )
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oahda
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« Reply #93 on: April 12, 2016, 08:04:23 AM » |
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gimymblert
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« Reply #94 on: April 12, 2016, 06:13:14 PM » |
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gimymblert
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« Reply #95 on: April 13, 2016, 07:14:27 AM » |
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http://www.creativeai.net/In recent years, there has been an explosion of research and experiments that deal with Creativity and A.I. Almost every week, there is a new bot that paints, writes stories, composes music, designs objects or builds houses. Projects cover a wide range of disciplines — from machine learning, music, writing, art, fashion to industrial design and architecture. We call this phenomenon “CreativeAI”.
CreativeAI.net is a space to share CreativeAI projects. Countless links to CreativeAI Projects are floating around the web. It’s hard to keep track of these gems. CreativeAI.net attempts to solve this problem by offering a collaboratively curated feed of projects. Each project is conveniently presented as Link + Media + Tags + Discussion. People can submit their findings and let the community discover and discuss it. A regular newsletter makes it easy to stay up-to-date on recent advancements. It’s free and open. http://pytectonics.sourceforge.net/index.shtml
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« Last Edit: April 13, 2016, 08:28:38 AM by Jimym GIMBERT »
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gimymblert
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« Reply #96 on: April 21, 2016, 09:40:00 PM » |
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oahda
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« Reply #97 on: April 23, 2016, 11:09:45 AM » |
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Nice! Those automatically appearing sliders in the debug interface after introducing new shader variables were great too. I need something like that.
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Polly
Level 6
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« Reply #98 on: April 23, 2016, 12:16:34 PM » |
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I need something like that. They are using imgui
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oahda
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« Reply #99 on: April 23, 2016, 12:18:13 PM » |
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I need something like that. They are using imgui Hah! The one I just found and am about to integrate myself.
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