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May 17, 2024, 09:27:40 AM

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TIGSource ForumsCommunityDevLogsThe Spell: A top-down fantasy action game
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Drasnus
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« Reply #20 on: May 17, 2017, 05:47:05 AM »

Wow, I love the action and effects in your trailer. FPS looks so smooth!! What tools are you using to create your VFX?
Thanks!

The game is being made in GMS. The lighting is a shader-based asset. All the sprites and textures are drawn in GraphicsGale and everything else is just shaders and surfaces with some parallax for depth.
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Agilethief
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« Reply #21 on: May 17, 2017, 03:52:34 PM »

Oh man this is looking real flash, I'm a fan of the concept. Good luck!

Are you going to do different "Helmets" for like Hotline Miami masks? haha I liked how they allowed me to play a bit more in my style (Really fast! xD) but other friends could play it how they liked.
Or is does of the player choice revolve around what spells they use?
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Working on Witch Thief a 3D bullet hell
https://forums.tigsource.com/index.php?topic=60964.0
Drasnus
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« Reply #22 on: May 17, 2017, 05:14:49 PM »

Oh man this is looking real flash, I'm a fan of the concept. Good luck!

Are you going to do different "Helmets" for like Hotline Miami masks? haha I liked how they allowed me to play a bit more in my style (Really fast! xD) but other friends could play it how they liked.
Or is does of the player choice revolve around what spells they use?
Thanks. It's all down to the choice of spells. Each defeated boss wizard will add to the player's arsenal.

Some of our ideas for these sets are:

Transmutation - Turn enemies to stone, melt walls and furniture or change them into explosives.
Illusion - Camouflage yourself, create fake copies, scare enemies.
Necromancy - Absorb blood for ammo, create a floating shield of corpses, raise the dead.
Cosmic - Freeze time, create portals, throw enemies into the future and buy yourself time to deal with them later.

Each one will also give the player a new flavour of the base projectile. We want combat to feel like a big sandbox with lots of room for experimentation.
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