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Delko
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« Reply #3681 on: August 02, 2017, 01:02:54 PM » |
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I found some decent MGSV model rips on Facepunch. After cleaning up the model a bit, I prototyped a skin shader with it in 3DSmax. Below is a gif from the viewport. This shader is for scanline rendering, and doesn't use any subsurface scattering or advanced caustics. I normally wouldn't post a model I didn't make - but this required a custom material setup using a special falloff shader, and three custom bump/specular maps I made out of the existing diffuse maps, as well as a proprietary "light map" I've developed. Using an actual model from the game gave me an easy way to benchmark how accurate my look was. I plan on applying this material to my future projects - using original assets. [Edit] Worked on the hair (Found the right texture)
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« Last Edit: August 02, 2017, 07:07:41 PM by Delko »
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gimymblert
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« Reply #3682 on: August 03, 2017, 02:44:53 PM » |
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What did you use for the specular? The falloff is a wrapped lambert?
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gimymblert
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« Reply #3684 on: August 04, 2017, 08:23:37 PM » |
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Oh the camera supply the lighting lol
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Delko
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« Reply #3685 on: August 07, 2017, 09:23:16 PM » |
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Not quite; this is a real time shader, I can render it in scanline or see it in viewport. Its all based on directX 9.0 pipeline stuff, so it can be easily ported. Heres an example of the same shader, but with a different node setup This is actually running in Unity.
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gimymblert
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« Reply #3686 on: August 08, 2017, 12:08:34 AM » |
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Feels like a mystery to solve now lol I it's an "image based" (ie texture sample in screen uv space) technique maybe akin to your racing game but with offset base on normal projected relative to the screen?
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Yngram
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« Reply #3687 on: August 30, 2017, 12:46:09 PM » |
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Messing around in 3D Coat. Haven't done this in awhile.
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Samaras-Sama
Level 1
samy is my hero
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« Reply #3688 on: August 30, 2017, 10:49:40 PM » |
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gimymblert
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« Reply #3689 on: September 04, 2017, 05:03:21 PM » |
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looks like spherical harmonics but on a circle
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Samaras-Sama
Level 1
samy is my hero
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« Reply #3690 on: September 04, 2017, 07:42:08 PM » |
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looks like spherical harmonics but on a circle
these are a little different than I originally designed them to be, but they work. It's slightly different now but whatever, they're fun
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Alec S.
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« Reply #3691 on: September 10, 2017, 11:42:04 AM » |
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benhosac.art
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« Reply #3694 on: October 23, 2017, 08:58:14 AM » |
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Hand-pained PBR Door. Evil
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Keops
Level 6
Pixellin' and Gamedev'n
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« Reply #3695 on: November 14, 2017, 12:25:47 PM » |
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Updating a model for Undermine, finally feeling good about it. Still think I can improve further.
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jmas
Level 1
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« Reply #3696 on: November 22, 2017, 05:36:48 AM » |
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this took me 6 hours to make except for the texture(face) i made a long time ago lol rare golden slime girl
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McMutton
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« Reply #3699 on: December 15, 2017, 12:45:55 PM » |
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Haven't actually modeled any new characters in a bit, so:
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