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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] MEGA THUMB: DREAM MATCH [FINISHED]
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Author Topic: [AGBIC] MEGA THUMB: DREAM MATCH [FINISHED]  (Read 16384 times)
Inanimate
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☆HERO OF JUSTICE!☆


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« Reply #20 on: July 13, 2010, 04:37:02 PM »

DUDE WOW
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oyog
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« Reply #21 on: July 14, 2010, 07:00:07 AM »

Kiss
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Nate Kling
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« Reply #22 on: July 14, 2010, 11:17:04 AM »

This looks great!  You said you modeled this with just numbers point by point?!  Thats incredible, and incredibly nerdy My Word!.  The models looks incredibly well done!  Nice textures.

Edit: Just played the demo and this is even cooler than I thought. It controls so well, although the controls to move the perspective around are pretty wonky but I assumed those wont be used in game.  Now just add in the monkey swing (that secret cheating move where you use your index finger to pull grab their thumb)haha.
« Last Edit: July 14, 2010, 11:22:29 AM by Nate (Caliber9) » Logged

J. R. Hill
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hi


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« Reply #23 on: July 14, 2010, 05:50:25 PM »

FANTASTIC!
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hi
QuaziGNRLnose
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« Reply #24 on: July 30, 2010, 03:39:27 PM »

new screens yay

a picture of the character editor and some semi ingame stuff of a snowy/foggy arena



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Davioware
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« Reply #25 on: July 30, 2010, 03:49:47 PM »

I'm helping my brother work on this game, by the way. Drawing the base thumb textures and arena platform textures+ menu/title screen stuff. Also polishing and such.

I'm also the sound guy.
Here are a few tracks from the game.

Editor
http://dl.dropbox.com/u/1010927/Music/Thumbzeditor.mp3

Tourney screen
http://dl.dropbox.com/u/1010927/Music/tourneytheme.mp3

Main Theme:
http://dl.dropbox.com/u/1010927/Music/Thumbzmaintheme.mp3
« Last Edit: July 30, 2010, 03:53:54 PM by davioware » Logged

Chubysnow
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« Reply #26 on: July 31, 2010, 07:19:47 AM »

I played a few rounds with my brother and it was pretty fun, however if you zoom in too much it inverts the screen I think there should be a limit to zooming. Also once someone is taken down by the other thumb they cant get up, usually in thumb wars and real wrestling there is a countdown from 10 for the match; I am curious to whether you will implement this.
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QuaziGNRLnose
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« Reply #27 on: July 31, 2010, 09:03:07 AM »

of course, that demo was just a really old version of the game with nothing except basic movements programmed, getting up and all that wasn't made yet, it was just to show what i had so far.
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QuaziGNRLnose
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« Reply #28 on: August 06, 2010, 08:38:09 PM »

almost done, should be done by saturday night, that is the deadline right , not in the morning Huh?  Beg
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QuaziGNRLnose
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« Reply #29 on: August 07, 2010, 10:24:07 PM »

All done! maybe some minor updates later!
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deathtotheweird
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« Reply #30 on: August 07, 2010, 10:38:41 PM »

AI is unfair, I can't even beat the first guy.

guess ill have to wait till a friend comes over before i fully enjoy this. but every thing seems very well done and polished, very impressive
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QuaziGNRLnose
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« Reply #31 on: August 10, 2010, 10:28:30 AM »

AI was a pain to make, but i can assure you its beatable, i've gotten all the way to the end, it just takes practice, and their is a curve, although i guessed i started it too high, its easier as you get better, i wanted it to be more challenging instead of too easy.
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Melly
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« Reply #32 on: August 12, 2010, 09:30:13 PM »

I can't work out how the editor work, but I imagine it's a matter of practice. The AI also felt quite brutal to me.

The game looks amazing. I like all the colors. It would be a good idea if you could show the thumbs your selecting on the select screen.

Game's still ver fun, and I love the voice effect.

Nice job overall, very polished. Beer!
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QuaziGNRLnose
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« Reply #33 on: August 12, 2010, 10:33:10 PM »

hmm try loading the 2nd slot, seeing how it works from there through the various edit modes should become evident, i neglected to say that only slots 1 and 2 have a char in them  Roll Eyes guess working till 3am to finish does that to ya  Tired

i was planning to add a preview of the thumb when you select, but it is construct and getting that to work would of meant copying over huge 3d engine code blocks, a number of objects and a bunch of other image manipulation crap over to the layouts containing object selection, then rigging them together, which i just didnt have time to do (didnt get the AI, menus,1p tournament, 2p and sound in till the last day, and those obviously were higher on the priority list)

Im very glad you enjoyed it :D, i hope my first released game makes an impression out there for myself and Construct :D

PS if any mods wondering why im reposting what Davioware had written ( if you could see deleted comments ) its cause he was signed in while i thought i was, hes my brother :D
« Last Edit: August 12, 2010, 10:37:51 PM by QuaziGNRLnose » Logged
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« Reply #34 on: August 14, 2010, 07:05:39 AM »

How the hell could I have possibly missed this one !
The concept and technical achievements are amazing. Everything is so polished, the 3D, the setting, the music !!!

Ahah

I love this one !
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« Reply #35 on: August 31, 2010, 10:01:07 AM »

Great graphics, lots of polish, I love the voices, they add to the overall arcade feel. I also think it's really hard and unfair, maybe it's more fun when played with another person. Technically very good!  Smiley
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