http://www.youtube.com/watch?v=2LYabW2xnlY
Rings of Peril is a 2-vs-2 local multiplayer thing I'm working on inbetween other 'serious' projects. Doing it in Unity. Still quite new to the whole game making thing, learning a lot.
Things it's useful to know:
Players can travel around the rings or hop inwards. Hopping outwards is not possible.
A point is awarded for a kill. Or a 'desecration' (touching an enemies 'tomb').
Reload speed is shorter the closer to the center you are.
Friendly fire kills, and you lose a point.
If you don't fire, eventually you'll receive a protective shield that can absorb one shot. The shield vanishes when you next shoot. You receive the shield faster the closer to the center you are.
Both teams start with ten points. Points scored are 'taken' from the other team.
I have a long TODO list, but suggestions, thoughts, questions are all very welcome!