Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411644 Posts in 69395 Topics- by 58450 Members - Latest Member: pp_mech

May 15, 2024, 01:45:22 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingz-like - zelda + roguelike (ludum dare warmup)
Pages: [1]
Print
Author Topic: z-like - zelda + roguelike (ludum dare warmup)  (Read 1019 times)
Raptor85
Level 5
*****



View Profile WWW
« on: December 11, 2012, 11:47:26 PM »

In preparation for ludum dare 25 I did a 12 hour development livestream, the goal being to create a cross-platform game prototype in under 12 hours using this engine.  I had to leave out a few features but the game can be downloaded and played here, it's somewhat of a mish/mash zelda+roguelike clone.  It was created using my "Aether" game engine, which you can view the thread about here
http://forums.tigsource.com/index.php?topic=30284.0

Controls are simple, arrows move, space swings sword, i passed 12 hours so I had to leave out any use for the bombs and arrows or item slot, chests contain sword and heart upgrades but require keys to open which is a rare drop from monsters.

There are 128 floors, randomly generated each playthrough, and all rooms/enemy lists are randomly created as well. (simple recursive maze generation with a second pass to remove rooms in clustered areas).  The linux version has online high scores that save how deep you managed to get before dying, unfortunately i found a bug in the windows version of the netcode in my library and had to temporarily disable it.



http://www.ludumdare.com/compo/ludum-dare-25-warmup/?action=preview&uid=7131
Logged

-Fuzzy Spider
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic