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TIGSource ForumsCommunityDevLogsIndie Team creating a FPS game
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DrunkenLizardGames
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« Reply #20 on: July 17, 2012, 05:07:32 PM »

Thanks for the comments everyone Smiley

Here is the final Benelli M4 model with the final texture!
I also decreased a bit the poly count of the weapon.





Hope you like the results Smiley
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DrunkenLizardGames
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« Reply #21 on: July 24, 2012, 03:59:19 AM »

New Update #26!

Check it out:





Changes in this Update:
- New Shotgun - Benelli M4,
- New Shotgun - AA-12,
- New shotgun mecanism,
- Reload the amunition one by one and be able to stop the reload at any time,
- New Reflex Sight,
- Much improved zooming-in,
- Much easier to add new attachments to weapons, requiring 50% less work,
- New falling animation to prone position (just a prototype and will be changed),
- Improved Flashlight and LaserPointer Effect,
- New scope effect,
- New animations for the M4A1 and G36C,
- New parkour move, enables to jump over tall obstacles,
- Many improvements and bug fixes.
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DrunkenLizardGames
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« Reply #22 on: August 20, 2012, 11:37:20 AM »

Asset Creation Part 1 - 3D Modelling





This is the first video of a 3 part Asset Creation series!
This 3 Part Asset Creation series will show every step we take when we created an asset!

Part 1 - 3D Modelling
Part 2 - Mesh Optimization and UV Unwraping
Part 3 - Ambient Occlusion bake and Texturing
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Paul Jeffries
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« Reply #23 on: August 20, 2012, 01:13:30 PM »

Looks cool.  I like the asset creation video too - it's always nice to see how different people go about modelling things.
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DrunkenLizardGames
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« Reply #24 on: August 22, 2012, 08:04:37 AM »

Asset Creation Part 2 - UV Unwraping & Mesh Optimization



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CowBoyDan
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« Reply #25 on: August 22, 2012, 08:30:55 AM »

Small note, when you are reloading a M16/M4, you dont pull the mag out with your left hand.  Its designed so when you are out you reach for a fresh mag with your left hand while pressing the release with the right trigger finger extended, the empty mag drops right out.  This fast reload is a huge bonus for the M16/M4 over the AK47 world (m16 could go through 3 mags before ak47 had the second mag loaded and chambered).
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CowBoyDan
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« Reply #26 on: August 22, 2012, 08:37:14 AM »

Also.. if the M16/M4 is completely empty, the bolt will lock open, requiring the release to be *bumped* to chamber the first round of the fresh mag.  If you want to be really accurate :-)
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Pineapple
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« Reply #27 on: August 22, 2012, 10:01:11 AM »

this looks really neat
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DrunkenLizardGames
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« Reply #28 on: August 24, 2012, 06:33:17 AM »

Here it is! The final video of this Asset Creation series

[ GIMP ] Asset Creation Part 3 - Texturing and AO Bake



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DrunkenLizardGames
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« Reply #29 on: September 09, 2012, 04:42:28 AM »

New Update #27!





Changes in this Update:
- New reflex sight;
- All new animations for every weapon;
- New firing system;
- New recoil system;
- The more you fire, less acurate is the weapon. It all depends on the weapon's recoil and accuracy stats;
- Improved and optimized bullet physics;
- New and improved Zooming-in system
- Many improvements and bug fixes.
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DrunkenLizardGames
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« Reply #30 on: November 13, 2012, 03:37:06 AM »

New Update #29!





Changes in this Update:
- Improved multiplayer map (WIP), about 4-7 times bigger than in the previous update;
- New parkour/free running and first person animations;
- New parkour detection system created from scratch, it's more dynamic, precise and efficient;
- We are already creating the database and menu, it's possible to login and register with a key;
- Improved hit detection;
- Recreated bullet physics from scratch, it's more realistic and optimized;
- The new parkour system recognizes all types of objects and not only walls;
- The map is being created with parkour/free running in mind.
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