DrunkenLizardGames
|
|
« Reply #20 on: July 17, 2012, 05:07:32 PM » |
|
Thanks for the comments everyone Here is the final Benelli M4 model with the final texture! I also decreased a bit the poly count of the weapon. Hope you like the results
|
|
|
Logged
|
|
|
|
DrunkenLizardGames
|
|
« Reply #21 on: July 24, 2012, 03:59:19 AM » |
|
New Update #26!
Check it out:
Changes in this Update: - New Shotgun - Benelli M4, - New Shotgun - AA-12, - New shotgun mecanism, - Reload the amunition one by one and be able to stop the reload at any time, - New Reflex Sight, - Much improved zooming-in, - Much easier to add new attachments to weapons, requiring 50% less work, - New falling animation to prone position (just a prototype and will be changed), - Improved Flashlight and LaserPointer Effect, - New scope effect, - New animations for the M4A1 and G36C, - New parkour move, enables to jump over tall obstacles, - Many improvements and bug fixes.
|
|
|
Logged
|
|
|
|
DrunkenLizardGames
|
|
« Reply #22 on: August 20, 2012, 11:37:20 AM » |
|
Asset Creation Part 1 - 3D Modelling
This is the first video of a 3 part Asset Creation series! This 3 Part Asset Creation series will show every step we take when we created an asset!
Part 1 - 3D Modelling Part 2 - Mesh Optimization and UV Unwraping Part 3 - Ambient Occlusion bake and Texturing
|
|
|
Logged
|
|
|
|
Paul Jeffries
|
|
« Reply #23 on: August 20, 2012, 01:13:30 PM » |
|
Looks cool. I like the asset creation video too - it's always nice to see how different people go about modelling things.
|
|
|
Logged
|
|
|
|
DrunkenLizardGames
|
|
« Reply #24 on: August 22, 2012, 08:04:37 AM » |
|
Asset Creation Part 2 - UV Unwraping & Mesh Optimization
|
|
|
Logged
|
|
|
|
CowBoyDan
|
|
« Reply #25 on: August 22, 2012, 08:30:55 AM » |
|
Small note, when you are reloading a M16/M4, you dont pull the mag out with your left hand. Its designed so when you are out you reach for a fresh mag with your left hand while pressing the release with the right trigger finger extended, the empty mag drops right out. This fast reload is a huge bonus for the M16/M4 over the AK47 world (m16 could go through 3 mags before ak47 had the second mag loaded and chambered).
|
|
|
Logged
|
|
|
|
CowBoyDan
|
|
« Reply #26 on: August 22, 2012, 08:37:14 AM » |
|
Also.. if the M16/M4 is completely empty, the bolt will lock open, requiring the release to be *bumped* to chamber the first round of the fresh mag. If you want to be really accurate :-)
|
|
|
Logged
|
|
|
|
Pineapple
|
|
« Reply #27 on: August 22, 2012, 10:01:11 AM » |
|
this looks really neat
|
|
|
Logged
|
|
|
|
DrunkenLizardGames
|
|
« Reply #28 on: August 24, 2012, 06:33:17 AM » |
|
Here it is! The final video of this Asset Creation series
[ GIMP ] Asset Creation Part 3 - Texturing and AO Bake
|
|
|
Logged
|
|
|
|
DrunkenLizardGames
|
|
« Reply #29 on: September 09, 2012, 04:42:28 AM » |
|
New Update #27!
Changes in this Update: - New reflex sight; - All new animations for every weapon; - New firing system; - New recoil system; - The more you fire, less acurate is the weapon. It all depends on the weapon's recoil and accuracy stats; - Improved and optimized bullet physics; - New and improved Zooming-in system - Many improvements and bug fixes.
|
|
|
Logged
|
|
|
|
DrunkenLizardGames
|
|
« Reply #30 on: November 13, 2012, 03:37:06 AM » |
|
New Update #29!
Changes in this Update: - Improved multiplayer map (WIP), about 4-7 times bigger than in the previous update; - New parkour/free running and first person animations; - New parkour detection system created from scratch, it's more dynamic, precise and efficient; - We are already creating the database and menu, it's possible to login and register with a key; - Improved hit detection; - Recreated bullet physics from scratch, it's more realistic and optimized; - The new parkour system recognizes all types of objects and not only walls; - The map is being created with parkour/free running in mind.
|
|
|
Logged
|
|
|
|
|