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TIGSource ForumsDeveloperPlaytesting[WIP] Fast-paced procedurally generated 2D Shooter
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Nagnazul
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« on: September 29, 2010, 12:25:45 AM »

Click here.

It's Flash, arrow keys to move.

Have fun!
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Alec S.
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« Reply #1 on: September 29, 2010, 10:42:36 PM »

This could use a start screen (so I can get my bearings before the enemies start coming at me), a way to reset after dying (without refreshing the page), and some explanation as to what's being procedurally generated.  The gameplay itself was fairly enjoyable, and felt pretty intense, but the difficulty ramped up way to quickly.  I liked the power up system. 

It's generally best to post a description of the game along with screenshots if you want anyone to play it.
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moi
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« Reply #2 on: September 30, 2010, 11:17:44 AM »

Yeah I don't see anything procedurally generated here.
Also it lacks the "music" part.And the gameplay could be improved. So far it's a bit too early to show.
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Giaddon
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« Reply #3 on: September 30, 2010, 01:03:47 PM »

It got impossible within about 30 seconds, and I'd make the player's/enemies' bullets different colors (from each other).

But dodging and shooting is always fun.
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Evan Balster
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« Reply #4 on: September 30, 2010, 01:18:28 PM »

Very, very simple right now, but I rather like the sudden burst of power attained from collecting a bunch of square-oids in sequence.  One of those "time to be reckless for points" moments.

Sound and music will add a lot to the feel of this game.
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Vinnie
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« Reply #5 on: September 30, 2010, 02:09:36 PM »

A bit stiff.

But one thing I do like is the more enemies you kill the more bullets you can shoot and gradually kill more enemies. But on that I didn't really move around once a lot of enemies started spawning, I mostly stayed on one side of the screen to avoid death.

Also a restart button would be nice. Beg
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