SolarLune
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« Reply #2040 on: December 31, 2012, 03:52:19 PM » |
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That's an awesome robot, seriously. Great colors and style - having a light-up mouth would be cool, too.
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Graphicalgeek
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« Reply #2041 on: January 01, 2013, 06:38:40 PM » |
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Graphicalgeek
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« Reply #2042 on: January 01, 2013, 06:56:21 PM » |
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The main dude, Guy. And one of the bigger enemies They are both about 1k tris with 256x256 diffuse.
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SolarLune
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« Reply #2043 on: January 01, 2013, 07:29:30 PM » |
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Cool models, and really slick gameplay. Looks like a fun game.
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Graphicalgeek
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« Reply #2044 on: January 01, 2013, 08:04:42 PM » |
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Thanks SolarLune! I had a lot of fun making it, and kept a dev blog as well.
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Azure Lazuline
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« Reply #2045 on: January 01, 2013, 09:21:43 PM » |
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I love that explosion when the crab dies, it leaves a big crater and everything! Nice touch.
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Trystin
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« Reply #2046 on: January 01, 2013, 11:22:04 PM » |
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@Graphicalgeek Ooh very nice looking game, very nice low poly player models
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Elliott D.
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« Reply #2047 on: January 13, 2013, 08:41:18 AM » |
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laserghost
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« Reply #2048 on: January 14, 2013, 04:32:31 PM » |
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Very cool. Kind of reminds me of Phantom Gannon from Wind Waker.
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Lavendark
Level 0
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« Reply #2049 on: January 16, 2013, 07:39:02 AM » |
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Happy to finally join this thread with a ZBrush monster I made: IMAGE Super sweet sculpt man. I don't think there's much more learning to be had - sub-objects, asymmetry, good brush work. It's all just a matter of subdividing and doing the fine details from there. EDIT: You got me in the sculpting mood and I had a half hour to spare after work... HOT DANG! This sculpt looks great. Can't wait to see it finished.
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Carville
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« Reply #2050 on: January 16, 2013, 08:52:09 AM » |
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Hey guys, this is some LoL fan art that im working on. Dwarf Character started this week, hoping to finally learn how to get a rig into it!
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ink.inc
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« Reply #2051 on: January 16, 2013, 08:55:56 AM » |
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teemo must die
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McMutton
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« Reply #2052 on: January 18, 2013, 08:04:33 PM » |
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Your sculpts look pretty good, Carville and Elliot. The only issue is that they're a bit mushy. I can't really recommend a course of action since I've never used a sculpting program, but try hardening those edges. Working on that KoE character again, trying some new stuff like actual hand textures and more lighting painted in: Finished 'er:
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« Last Edit: January 19, 2013, 09:23:34 PM by McMutton »
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jonbro
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« Reply #2053 on: January 19, 2013, 04:23:16 AM » |
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After playing Kentucky Route 0, I am trying to figure out how to do pure vertex colored stuff: This is a sort of self portrait. I think that I need to do model sheets in something like illustrator first to get things like the face looking good before I bring it into blender.
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jonbro
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« Reply #2054 on: January 19, 2013, 04:59:37 AM » |
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Carville, that LoL fan art looks really great! I like the post processing on it too.
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noumenus
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« Reply #2055 on: January 23, 2013, 08:56:33 PM » |
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Geti
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« Reply #2056 on: January 24, 2013, 06:31:47 AM » |
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Sculpt before bed. Playing around with a crustacean kinda guy, with bits of pig here and there. Wish I'd had time to pull out his tentacle stache a little more, but it's well and truly time for sleep now, haha.
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Quarry
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« Reply #2057 on: January 24, 2013, 06:47:12 AM » |
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I thought it was a stone...
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SolarLune
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« Reply #2058 on: January 24, 2013, 06:56:44 AM » |
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@noumenus - Really cool character. Reminds me of that show that used to come on Toon Disney - Super Robot Monkey Team Hyper Force Go, or Medabots. Really slick, simple modeling, and clean textures. Nice!
@Geti - Looks like a hairy old man with a beard and moustache to me. Looks pretty good, though!
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poe
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« Reply #2059 on: January 24, 2013, 12:24:13 PM » |
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