Lynx - Torque uses its own scripting language - Torquescript, not Lua. It's a C like language with some limited object orientation built in. My entire game is written in script. To get better performance you can convert parts of your game to C, but I just didn't have the time, or the knowledge to do that this time around.
AdamAtomic - camera shake was on my wishlist - but it turned out to be harder to implement than I'd anticipated so it got dropped.
Kneecaps - glad you like the concept :-) And speaking of Go Beryllium, some freak called Bill has scored 1557, that's almost 400 points above everyone else. I've no idea how he did it.
http://cokane.com/games/beryllium/highscores.php