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TIGSource ForumsDeveloperPlaytestingBattery - Space Shooter in Flash
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M77
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« on: September 07, 2010, 12:11:44 PM »

game test 0.8



plankton lives!
new images almost for all objects
separate params for each ufo wave
level label animation
super weapons!
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starsrift
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« Reply #1 on: September 09, 2010, 06:00:22 PM »

This was kinda neat.
I felt kinda cheated that all the powerups disappear a short time after you pick them up, making the majority of the game an excursion with the single shot basic weapon.

A lot of the enemies were really nicely done, I'm not sure I've seen a ship run away from the player like that, in a scrolling shooter before.
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"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

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Falmil
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« Reply #2 on: September 09, 2010, 06:03:08 PM »

Seems pretty basic so far. The energy feature also seems a bit too forgiving, and the pace is slow in comparison to other vertical shmups. At one point I did find myself struggling a bit to manage all the enemy ships, but it didn't last long enough. The lack of permanent power-ups makes reduces the kind of enemies and situations that can fairly appear in the game. I stopped playing shortly after discovering that I could not figure out how to pause the game.
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yesfish
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« Reply #3 on: September 10, 2010, 05:25:08 AM »

This is a great game so far, everything is very intuitive and smooth. I was hooked to the end!

In future versions you should have more enemies. And sound effects.
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M77
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« Reply #4 on: September 12, 2010, 03:58:24 PM »

thank all for a feedback

game test 0.9



bats!
upgraded behavior of the Boss
machine gun of the Boss
new space backgrounds
now superweapons stay forever
lifebar
lifes
level refactoring
not flyable through decorations

hey, the number is closing to 1.0
there is not so far till release and selling the game
but with continue work on improving the game
i am ready to share revenue with a good artist or ActionScript coder
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SplinterOfChaos
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« Reply #5 on: September 12, 2010, 11:28:02 PM »

There are a few neat enemy ideas, like that static stuff and those circle things. My main problem was with sluggish-feeling controls. If i'm going to be dodging bullets, i want precise movement.

I can shoot the bullets the boss on level 2 fires at me, but i don't see the point. Why can i shoot these bullets and not others? I can shoot them fast enough not to get hit but in most shmups, i'd be able to just dodge this particular bullet pattern.

I died at one point in this battle and when i respawned at the beginning of the level, one of the boss' missiles was still on screen.

Good luck.
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M77
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« Reply #6 on: October 07, 2010, 03:07:22 AM »

Battery 0.91



dragon-snake!
the new upgraded images for almost all objects
no more - strict old school pixel art
totaly different mechanics of level genration
many small bugfixes and changes
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flavio
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« Reply #7 on: October 07, 2010, 03:17:36 AM »

Great graphical enhancement! Hand Thumbs Up Left
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M77
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« Reply #8 on: October 12, 2010, 05:03:08 AM »

Battery 0.92



The new cosmos background.
The flying stars.
The asteroid shower.
Background music!!!
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M77
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« Reply #9 on: November 08, 2010, 01:57:31 AM »

Battery 0.93



main menu
new background
a new way of level creation
the unit heli is back
the now explosions fade and are more like 3d
sound effects
pause
credits screen
high score table
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M77
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« Reply #10 on: November 19, 2010, 03:45:45 PM »

Battery 0.99



animated machineries
refactored old tunes + new
new sound effects and music
+2 levels
bug fixes
new image and behavior
new background
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