I came up with another metric ton of ideas: most are the sort that come after release. There are a few, hoever, that would help round out the systems in place for 1.0.
The Axe -- IIRC, it's like 1 more damage than the sword, but but cannot attack on diagonals. I think that it would be better if you got like 1 or 2 more damage for sacrificing diagonal attack.
I also think that some items should be able to mess with the crit and miss rate of weapons. You'll see my ideas incorporate this.
* Magic Resistant Creatures: Something that resisted magic would be really good for gameplay, as afaik teching a wizard in intelligence is the best way to win right now.
* More Defense -- there's a whole 1 shield and 3 sets of armor right now. Ooh.
* Specific more armor types
* Chain mail armor. Provides 2 armor to melee attacks, no armor to ranged (like arrows or magic).
* Coat of Mirrors. Provides 2 or 3 armor against magic, and 1 against all else.
* Bulky Armor. Provides 3 or 4 armor, but causes you to lose a turn now and then.
* Specific more shield types
* Mirror Shield. Provides 2 armor versus magic, 1 versus all others.
* Wooden Shield. Provides 3 armor versus arrows, 1 versus melee, wears out after blocking 20 damage. Immediately wears out versus magic.
* Wall Shield. Provides 5 armor versus all attacks, but the player cannot move while equipped (can still use melee weapons if enemies are adjacent, ranged weapons, and items, etc.)
That's all that really need to be added, but i came up with more anyway
I also feel that while your stat system is mostly complete, it needs one more mechanic: Medals. These provide an effect as long as it's worn, sort of like armor but can do other things. I was inspired by the "badge" system in Paper Mario (see
http://www.mariowiki.com/Badges).
Each character has a certain number of "Medal slots" (the base value is specific to the character), that can be leveled like others (but does not naturally gain levels). There's a maximum of 4 or 5 medal slots. Each medal consumes one slot. They are rare collectible items, some perhaps are dropped by certain enemies. As far as specific badge ideas, here are a bunch to get you started:
* Medal Of Honor
* Reduces strength by 2, and heals a small amount of health with each attack
* Medal of Rage
* Increases strength by 2, and causes a small amount of damage to be taken with each attack
* Hero's Medal
* Increases strength and intelligence by 2, but disallows use of ranged weapons
* Ancient Medal
* Has a chance to nullify negative effects of any ability used
* Mana Medal
* 20% chance of food dropping from any killed creature
* Gold Medal
* Increases speed by 1
* Glass Medal
* Removes 15 max health to increase strength and intelligence by 1
* Charged Medal
* Increases the crit rate of all weapons used by the player by 50%
* Elusive Medal
* Increases miss rate of any weapon used against the player by 50%
* Strong Medal
* Increases strength by 1. (somewhat common for a medal)
* Smart Medal
* Increases intelligence by 1. (somewhat common for a medal)
* Endurance Medal
* Reduces intelligence and strength by 1 to increase health by 15
A scroll idea:
* Scroll of Luck
* When used on a weapon, it increases the weapon's crit rate by 25%. When used on a wand, it adds a single charge. When used on a potion, increases the effect duration.
Potion Idea:
* Elusive Potion
* Doubles the miss rate of weapons used against the player for 5 turns.
Character Ideas:
* Prophet
* 5 strength, 8 intelligence, 40 health
* Ability
* Act of God: Strikes down any single enemy, but only has a 50% chance of working. Consumes 1 random item from the player's inventory.
* Comes with 2 food, staff, Wand of Fireballs, Mana Medal
* Academic:
* 2 strength, 10 intelligence, 40 health
* Ability
* Study: Consumes one scroll to permanently increase intelligence by 1.
* Comes with: Knife, 1 food, 1 random scroll
* Athlete (brute?):
* 10 strength, 2 intelligence, 40 health
* Ability:
* Exercise: Consumes 1 potion to permanently increase strength by 1
* Comes with: Endurance Medal, Glass Medal, 1 food
A new item class: Jewels
* Jewels are like whetstones for wands: they boost it's power. Makes more sense to me than sharpening a wand