on the hotkey thing.. it's like you're saying quake3 and unreal tournament are doing it wrong? i guess they are terrible pro competition games
Those games are over 10 years old now and yes, I do think they did a lot of things wrong. Giving the player too many options and letting him configure system internals, etc. is not doing anyone a favor. If you look at pro quake players, all of them play with turned down graphics and texture settings that make the players immediately visible. We decided we'd choose that as our art direction from the start and not give pro players this advantage over other players.
anyway, had a look at the ice level, it looks really nice
the characters are awesome too. I couldn't figure out much beyond running about and looking at stuff- how do you get more ammo?
Movement / Weapons:
WSAD - Move
LMB - Fire
RMB - Radial Menu / Build
MMB - Zoom (if accuracy upgrade has been purchased)
Space - Jump
E - Grenade
R - Reload
Q - Buy Ammo
1, 2, 3 - Change Weapons
F - Switch from Deferred to Forward Rendering
ALT+F4 - Quit
Cheats:
U - Get all Upgrades
I - Instant Research
M - Get 100 resources
Just press Q
Having to buy ammo is part of the RTS elements. It's the equivalent to your supply - you can't rush an enemy or just go and attack if you can't sustain the attack. You need to make sure that you build up your economy, so that you can buy more clips while you're attacking.
I'm not totally sure I do get the upgrade circle- I upgraded the tf2 turret but what do I do once it's upgraded? do I have to be on one of the cylinder things to place it? You might want to be careful using analogies from other games when the functionality actually works differently, even for placeholder icons. I'm used to placing my turret where I like whenever, by selecting from my weapon slots
Sorry, forgot to mention that you can't build turrets in this build yet. You'll just pick the turret from the radialMenu and it'll build right in front of you. You'll be able to place turrets wherever you like!
only other thing I noticed, It was hard to make out the ammo counter on the plasma rifle
look forward to playing more!
Awesome! We're still playing around with postProcessing settings.
Thanks for you feedback guys, can't wait to hear some more. Make sure you guys try all the upgrades (DoubleJump, ChargeJump, etc.), mix them together (Dash (shift on the keyboard) + ChargeJump is pretty awesome already) and get a feel for it.
We're currently polishing everything, so that there are more messages and it's clearer where you can build stuff, when you're out of resources, etc. - it's certainly not easy to create a design that everyone understands right away