Hey fellow indie game devs and players!
Seeing as I seem to have a lot of energy to work on a new game I've recently started, I figured I'd make a post about it here to see what kind of feedback I can get. Maybe I'll even finish it for once!
The ConceptI got the idea playing Sid Meier's Pirates. I loved the visual style -- bright, vibrant, cheerful. I enjoyed the exploration and the ship combat... But I also found a lot to be strange (all governors trying to pimp their daughters? dancing mini-games? boring sword fights?), and other parts of the game that didn't quite fit or were not developed to their fullest potential (strategic city combat, demand / supply in cities, only one map to play on, etc). I figured, hey, why not take a part of it, and make a game out of it?
Trading, for example... What game had trading done right? Transport Tycoon comes to mind as one!
And so I present you, THS (working title, short for Tales of the High Seas).
In short, the game will be about building your own trade empire, connecting towns to each other via trade routes and sending ships to ferry goods from one place to another, which will earn you money and allow you to expand your trade network.
Nightly Builds:
http://www.nextrevision.com/ths/ (needs the Unity plugin installed)
Dev Blog:
http://blog.nextrevision.com/Some things the alpha will have:- Fixed pre-generated map with pre-placed towns.
- Ability to establish trade routes and assign ships to those trade routes.
- Ships incur a maintenance cost, but supplying necessary resources will earn money for the player.
- Some limited form of piracy (pirates damage trade routes' income, but upgrading ships to more powerful ones or placing guard towers along the path reduces the piracy).
As you see, it's fairly simple, and a bit on the boring side. But here's what I want to have for the
beta:
- Ability to save progress (it's kind of a big one, I know!)
- Towns will grow as the players keep them supplied and their production and demand will increase.
- Fully procedurally generated maps for a unique game experience each play-through.
- Pirates will be more than just statistics! Pirate ships will roam the seas and blockade the trade routes, prompting swift action or loss of profits.
- Multiplayer! Players can play competitively as different companies, or cooperatively, sharing the same resources and managing the same company, allowing them to build one massive trade empire.
- Different climate zones: play in the caribbean, the middle east, the great white north, or anywhere in between.
Some other would-be-cool features:- Some form of AI to compete against (as an option).
- Versus mode. Ability for players to take control of pirates for the fun of it!
- Land caravans allowing the player to carry goods across land, not just the sea.
Do you have any suggestions or comments? I'm all ears!