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TIGSource ForumsDeveloperPlaytestinga game by my 10 year old brother
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Author Topic: a game by my 10 year old brother  (Read 1723 times)
jwaap
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« on: November 12, 2010, 05:25:53 AM »

ROBOT LORD BRO

space to jump/float
get as many points, avoid enemies



music by me
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ortoslon
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« Reply #1 on: November 12, 2010, 06:41:19 AM »

my highscore is 78 after 7 minutes of playing. needs warnings for red spawns, great otherwise
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Johnman
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« Reply #2 on: November 12, 2010, 07:03:53 AM »

I love the wall-bounce mechanics. And the music/sound effects somehow remind me of Clayman Beer!
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killertoaster
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« Reply #3 on: November 12, 2010, 12:28:22 PM »

The gameplays pretty fun but I think the soundeffects really pull it all together for me.
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BoxedLunch
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« Reply #4 on: November 14, 2010, 11:56:41 AM »

i really like the amount of control you get with just one button. he should expand on this at some point.
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FishyBoy
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« Reply #5 on: November 15, 2010, 05:42:34 PM »

95 points!

I really like this ! I think with some slightly refined level design to allow more turning points this could be even more awesome than it already is.
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deemen
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« Reply #6 on: November 16, 2010, 05:49:59 AM »

Love it! Simple and lots of fun. What did he build this in?

Dan
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Dustin Smith
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« Reply #7 on: November 16, 2010, 08:00:26 PM »

You better watch out, your little bro shares the same game-making genes you've got! It's an interesting kernel of a game -- the combination of the wall bouncing and hovering (via holding the button down) give it a decent amount of strategy. He should definitely consider a sequel.  Smiley
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Conker534
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« Reply #8 on: November 16, 2010, 08:04:42 PM »

Nice
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Altemore
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« Reply #9 on: November 17, 2010, 08:42:23 AM »

Sweet game. The visuals are a bit inconsistent but the sound effects totally make the presentation. The movement system is a lot of fun, in that it allows you quickly to make sweet moves combining hovering and reflection. There's a decent amount of strategy involved, with enemies being completely dodgable to the thoughtful player who remembers to control his y-level with the hover  Hand Thumbs Up Right
For improvement I'd suggest more consistent visuals, perhaps following through on the robot theme by also having the enemies be robots? Tune the movement some and you might get even better flow.
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