Thank you for the feedback and all the great suggestions! The idea with the fade mechanic is that the player has to charge up the star's light by holding it close to any of the small pointy things spread throughout the cave but I agree that I don't really give enough feedback to the player about how it works which makes it quite frustrating when you play it. I added this feature because I wanted to encourage the player to move the star around in the cave while also forcing him to leave the girl in the darkness to mix up the gameplay a little bit. Do you think a better solution would be to make the star always have light and then have it be able to charge up the small pointy things with light instead? Or remove the mechanic altogether? I'm just worried that the cave section would become a little stale if I remove it.
Letting the spinners gradually speed up is a great idea, I'm gonna add that for sure!
The jump is definitely something I want to adjust as well, and I'm also going to adjust some of the platforming sections to be a little bit less unforgiving.
And yeah Knytt-Samorost was the working name for the project since I wanted to mix the gameplay styles of those two games, must've forgotten to rename it somewhere lol
Anyway thanks again, you guys deserve a beer for helping me out:
Cheers!